# FLOCK::SET_ANIMAL_TUNING_BOOL_PARAM

- **Hash:** `0x9FF1E042FA597187`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `SetAnimalTuningBoolParam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/SET_ANIMAL_TUNING_BOOL_PARAM

## Signature

```c
void SET_ANIMAL_TUNING_BOOL_PARAM(Ped animal, int index, BOOL value);
```

## Parameters

- `animal` (`Ped`)
- `index` (`int`)
- `value` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimalTuningBoolParam(animal, index, value)

-- always available, by hash
Citizen.InvokeNative(0x9FF1E042FA597187, animal, index, value)
```

### JavaScript

```js
SetAnimalTuningBoolParam(animal, index, value);

// by hash
Citizen.invokeNative('0x9FF1E042FA597187', animal, index, value);
```

### C#

```csharp
Function.Call((Hash)0x9FF1E042FA597187, animal, index, value);
```

## Related enums

- [eAnimalTuningBools](https://natives.borderlinerp.com/enums/eAnimalTuningBools.md) — 100 values

## See also

- [FLOCK::GET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/GET_ANIMAL_TUNING_BOOL_PARAM.md)
- [FLOCK::RESET_ANIMAL_TUNING_BOOL_PARAM](https://natives.borderlinerp.com/natives/FLOCK/RESET_ANIMAL_TUNING_BOOL_PARAM.md)

*Sources: alloc8or RDR3 NativeDB.*
