{"hash":"0x963240B6C252BA49","ns":"FLOCK","name":"SET_SPECIES_TUNING_FLOAT_PARAM","slug":"SET_SPECIES_TUNING_FLOAT_PARAM","official":true,"named":true,"luaName":"SetSpeciesTuningFloatParam","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"int"},{"name":"p2","type":"int"},{"name":"p3","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xE108489621422F91"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/FLOCK/SET_SPECIES_TUNING_FLOAT_PARAM","markdownUrl":"https://natives.borderlinerp.com/natives/FLOCK/SET_SPECIES_TUNING_FLOAT_PARAM.md","snippets":{"lua":"SetSpeciesTuningFloatParam(p0, p1, p2, p3)","luaInvoke":"Citizen.InvokeNative(0x963240B6C252BA49, p0, p1, p2, p3)","js":"SetSpeciesTuningFloatParam(p0, p1, p2, p3);","jsInvoke":"Citizen.invokeNative('0x963240B6C252BA49', p0, p1, p2, p3 + 0.0000001);","csharp":"Function.Call((Hash)0x963240B6C252BA49, p0, p1, p2, p3);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}