# FLOCK::SET_SPECIES_TUNING_FLOAT_PARAM

- **Hash:** `0x963240B6C252BA49`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `SetSpeciesTuningFloatParam`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/SET_SPECIES_TUNING_FLOAT_PARAM

## Signature

```c
void SET_SPECIES_TUNING_FLOAT_PARAM(Hash p0, int p1, int p2, float p3);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`int`)
- `p2` (`int`)
- `p3` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetSpeciesTuningFloatParam(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x963240B6C252BA49, p0, p1, p2, p3)
```

### JavaScript

```js
SetSpeciesTuningFloatParam(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x963240B6C252BA49', p0, p1, p2, p3 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x963240B6C252BA49, p0, p1, p2, p3);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [FLOCK::GET_SPECIES_TUNING_FLOAT_PARAM](https://natives.borderlinerp.com/natives/FLOCK/GET_SPECIES_TUNING_FLOAT_PARAM.md)

*Sources: alloc8or RDR3 NativeDB.*
