# FLOCK::_ADD_PED_TO_FLOCK

- **Hash:** `0x933E5D31A7D13069`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `AddPedToFlock`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_ADD_PED_TO_FLOCK

## Signature

```c
void _ADD_PED_TO_FLOCK(Any p0, Ped ped);
```

## Parameters

- `p0` (`Any`)
- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
AddPedToFlock(p0, ped)

-- always available, by hash
Citizen.InvokeNative(0x933E5D31A7D13069, p0, ped)
```

### JavaScript

```js
AddPedToFlock(p0, ped);

// by hash
Citizen.invokeNative('0x933E5D31A7D13069', p0, ped);
```

### C#

```csharp
Function.Call((Hash)0x933E5D31A7D13069, p0, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
