# FLOCK::_CREATE_HERD

- **Hash:** `0xCB4EF7EDAE2E16F1`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `CreateHerd`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_CREATE_HERD

## Signature

```c
ScrHandle _CREATE_HERD();
```

## Returns

`ScrHandle`

## Usage

### Lua

```lua
local retval = CreateHerd()

-- always available, by hash
local retval = Citizen.InvokeNative(0xCB4EF7EDAE2E16F1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateHerd();

// by hash
const retval = Citizen.invokeNative('0xCB4EF7EDAE2E16F1', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xCB4EF7EDAE2E16F1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
