# FLOCK::_DELETE_HERD

- **Hash:** `0xE0961AED72642B80`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `DeleteHerd`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_DELETE_HERD

## Signature

```c
void _DELETE_HERD(ScrHandle herdHandle);
```

## Parameters

- `herdHandle` (`ScrHandle`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Delete and invalidate the herd.

## Usage

### Lua

```lua
DeleteHerd(herdHandle)

-- always available, by hash
Citizen.InvokeNative(0xE0961AED72642B80, herdHandle)
```

### JavaScript

```js
DeleteHerd(herdHandle);

// by hash
Citizen.invokeNative('0xE0961AED72642B80', herdHandle);
```

### C#

```csharp
Function.Call((Hash)0xE0961AED72642B80, herdHandle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
