{"hash":"0x3B005FF0538ED2A9","ns":"FLOCK","name":"_GET_ANIMAL_IS_WILD","slug":"_GET_ANIMAL_IS_WILD","official":false,"named":true,"luaName":"GetAnimalIsWild","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"Ped (horse) will run away from players and mounting will trigger them to buck until disabled.","descriptions":[{"source":"alloc8or","format":"text","body":"Ped (horse) will run away from players and mounting will trigger them to buck until disabled.\nUsed for: REL_DOMESTICATED_ANIMAL"}],"examples":[],"aliases":[],"enums":[],"related":["0xAEB97D84CDF3C00B"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/FLOCK/_GET_ANIMAL_IS_WILD","markdownUrl":"https://natives.borderlinerp.com/natives/FLOCK/_GET_ANIMAL_IS_WILD.md","snippets":{"lua":"local retval = GetAnimalIsWild(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x3B005FF0538ED2A9, ped, Citizen.ReturnResultAnyway())","js":"const retval = GetAnimalIsWild(ped);","jsInvoke":"const retval = Citizen.invokeNative('0x3B005FF0538ED2A9', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3B005FF0538ED2A9, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}