# FLOCK::_GET_ANIMAL_IS_WILD

- **Hash:** `0x3B005FF0538ED2A9`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `GetAnimalIsWild`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_GET_ANIMAL_IS_WILD

## Signature

```c
BOOL _GET_ANIMAL_IS_WILD(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Description

Ped (horse) will run away from players and mounting will trigger them to buck until disabled.
Used for: REL_DOMESTICATED_ANIMAL

## Usage

### Lua

```lua
local retval = GetAnimalIsWild(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3B005FF0538ED2A9, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetAnimalIsWild(ped);

// by hash
const retval = Citizen.invokeNative('0x3B005FF0538ED2A9', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3B005FF0538ED2A9, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [FLOCK::_SET_ANIMAL_IS_WILD](https://natives.borderlinerp.com/natives/FLOCK/_SET_ANIMAL_IS_WILD.md)

*Sources: alloc8or RDR3 NativeDB.*
