# FLOCK::_REMOVE_HERD_PED

- **Hash:** `0x408D1149C5E39C1E`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `RemoveHerdPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_REMOVE_HERD_PED

## Signature

```c
void _REMOVE_HERD_PED(ScrHandle herdHandle, Ped ped);
```

## Parameters

- `herdHandle` (`ScrHandle`)
- `ped` (`Ped`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Remove the ped from a herd.

## Usage

### Lua

```lua
RemoveHerdPed(herdHandle, ped)

-- always available, by hash
Citizen.InvokeNative(0x408D1149C5E39C1E, herdHandle, ped)
```

### JavaScript

```js
RemoveHerdPed(herdHandle, ped);

// by hash
Citizen.invokeNative('0x408D1149C5E39C1E', herdHandle, ped);
```

### C#

```csharp
Function.Call((Hash)0x408D1149C5E39C1E, herdHandle, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
