# FLOCK::_SET_ANIMAL_IS_WILD

- **Hash:** `0xAEB97D84CDF3C00B`
- **Namespace:** FLOCK
- **Runtime name (Lua/JS):** `SetAnimalIsWild`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/FLOCK/_SET_ANIMAL_IS_WILD

## Signature

```c
void _SET_ANIMAL_IS_WILD(Ped ped, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetAnimalIsWild(ped, toggle)

-- always available, by hash
Citizen.InvokeNative(0xAEB97D84CDF3C00B, ped, toggle)
```

### JavaScript

```js
SetAnimalIsWild(ped, toggle);

// by hash
Citizen.invokeNative('0xAEB97D84CDF3C00B', ped, toggle);
```

### C#

```csharp
Function.Call((Hash)0xAEB97D84CDF3C00B, ped, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [FLOCK::_GET_ANIMAL_IS_WILD](https://natives.borderlinerp.com/natives/FLOCK/_GET_ANIMAL_IS_WILD.md) — Ped (horse) will run away from players and mounting will trigger them to buck until disabled.

*Sources: alloc8or RDR3 NativeDB.*
