{"hash":"0x8B6F0F59B1B99801","ns":"FLOCK","name":"_SET_ANIMAL_RARITY","slug":"_SET_ANIMAL_RARITY","official":false,"named":true,"luaName":"SetAnimalRarity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"rarityLevel","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"rarityLevel: see _GET_ANIMAL_RARITY"}],"examples":[],"aliases":[],"enums":[],"related":["0xF8B48A361DC388AE"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/FLOCK/_SET_ANIMAL_RARITY","markdownUrl":"https://natives.borderlinerp.com/natives/FLOCK/_SET_ANIMAL_RARITY.md","snippets":{"lua":"SetAnimalRarity(ped, rarityLevel)","luaInvoke":"Citizen.InvokeNative(0x8B6F0F59B1B99801, ped, rarityLevel)","js":"SetAnimalRarity(ped, rarityLevel);","jsInvoke":"Citizen.invokeNative('0x8B6F0F59B1B99801', ped, rarityLevel);","csharp":"Function.Call((Hash)0x8B6F0F59B1B99801, ped, rarityLevel);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}