# GANG::_0xDA801F7F6A5278D3

- **Hash:** `0xDA801F7F6A5278D3`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `N_0xda801f7f6a5278d3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/0xDA801F7F6A5278D3

## Signature

```c
BOOL _0xDA801F7F6A5278D3(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Description

_NETWORK_GET_* or _NETWORK_IS_*

## Usage

### Lua

```lua
local retval = N_0xda801f7f6a5278d3(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDA801F7F6A5278D3, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xda801f7f6a5278d3(player);

// by hash
const retval = Citizen.invokeNative('0xDA801F7F6A5278D3', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDA801F7F6A5278D3, player);
```

- This native has no known name, so the runtime exposes it only as `N_0xda801f7f6a5278d3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
