# GANG::_0xEE4F20004D0288B7

- **Hash:** `0xEE4F20004D0288B7`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `N_0xee4f20004d0288b7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/0xEE4F20004D0288B7

## Signature

```c
void _0xEE4F20004D0288B7();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xee4f20004d0288b7()

-- always available, by hash
Citizen.InvokeNative(0xEE4F20004D0288B7)
```

### JavaScript

```js
N_0xee4f20004d0288b7();

// by hash
Citizen.invokeNative('0xEE4F20004D0288B7');
```

### C#

```csharp
Function.Call((Hash)0xEE4F20004D0288B7);
```

- This native has no known name, so the runtime exposes it only as `N_0xee4f20004d0288b7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
