# GANG::NETWORK_GET_NUM_GANG_MEMBERS

- **Hash:** `0x149A2751AB66AC02`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `NetworkGetNumGangMembers`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/NETWORK_GET_NUM_GANG_MEMBERS

## Signature

```c
int NETWORK_GET_NUM_GANG_MEMBERS(Any gangId);
```

## Parameters

- `gangId` (`Any`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = NetworkGetNumGangMembers(gangId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x149A2751AB66AC02, gangId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetNumGangMembers(gangId);

// by hash
const retval = Citizen.invokeNative('0x149A2751AB66AC02', gangId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x149A2751AB66AC02, gangId);
```

*Sources: alloc8or RDR3 NativeDB.*
