# GANG::NETWORK_IS_GANG_ACTIVE

- **Hash:** `0x0F99F6436528A089`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `NetworkIsGangActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/NETWORK_IS_GANG_ACTIVE

## Signature

```c
BOOL NETWORK_IS_GANG_ACTIVE(Any gangId);
```

## Parameters

- `gangId` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkIsGangActive(gangId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0F99F6436528A089, gangId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkIsGangActive(gangId);

// by hash
const retval = Citizen.invokeNative('0x0F99F6436528A089', gangId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0F99F6436528A089, gangId);
```

*Sources: alloc8or RDR3 NativeDB.*
