# GANG::NETWORK_IS_IN_SAME_GANG

- **Hash:** `0x3F59FE6F37869576`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `NetworkIsInSameGang`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/NETWORK_IS_IN_SAME_GANG

## Signature

```c
BOOL NETWORK_IS_IN_SAME_GANG(Player player1, Player player2);
```

## Parameters

- `player1` (`Player`)
- `player2` (`Player`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkIsInSameGang(player1, player2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3F59FE6F37869576, player1, player2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkIsInSameGang(player1, player2);

// by hash
const retval = Citizen.invokeNative('0x3F59FE6F37869576', player1, player2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3F59FE6F37869576, player1, player2);
```

*Sources: alloc8or RDR3 NativeDB.*
