{"hash":"0xCE88A261DCBBA0D9","ns":"GANG","name":"_NETWORK_GET_GANG_LEADER_HANDLE","slug":"_NETWORK_GET_GANG_LEADER_HANDLE","official":false,"named":true,"luaName":"NetworkGetGangLeaderHandle","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gangId","type":"Any"},{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_LEADER_HANDLE","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_LEADER_HANDLE.md","snippets":{"lua":"local retval, gamerHandle = NetworkGetGangLeaderHandle(gangId, gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xCE88A261DCBBA0D9, gangId, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkGetGangLeaderHandle(gangId, gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xCE88A261DCBBA0D9', gangId, Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xCE88A261DCBBA0D9, gangId, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}