{"hash":"0xD1BF325C8252A982","ns":"GANG","name":"_NETWORK_GET_GANG_MEMBERS","slug":"_NETWORK_GET_GANG_MEMBERS","official":false,"named":true,"luaName":"NetworkGetGangMembers","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"gangId","type":"Any"},{"name":"memberHandles","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_MEMBERS","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_MEMBERS.md","snippets":{"lua":"local retval, memberHandles = NetworkGetGangMembers(gangId, memberHandles)","luaInvoke":"local retval, memberHandles = Citizen.InvokeNative(0xD1BF325C8252A982, gangId, Citizen.PointerValueIntInitialized(memberHandles), Citizen.ResultAsInteger())","js":"const [retval, memberHandles] = NetworkGetGangMembers(gangId, memberHandles);","jsInvoke":"const [retval, memberHandles] = Citizen.invokeNative('0xD1BF325C8252A982', gangId, Citizen.pointerValueIntInitialized(memberHandles), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var memberHandles = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xD1BF325C8252A982, gangId, memberHandles);\n// memberHandles.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}