{"hash":"0x9970AE8C3D706139","ns":"GANG","name":"_NETWORK_GET_GANG_PRIVACY","slug":"_NETWORK_GET_GANG_PRIVACY","official":false,"named":true,"luaName":"NetworkGetGangPrivacy","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_PRIVACY","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_GET_GANG_PRIVACY.md","snippets":{"lua":"local retval = NetworkGetGangPrivacy()","luaInvoke":"local retval = Citizen.InvokeNative(0x9970AE8C3D706139, Citizen.ResultAsInteger())","js":"const retval = NetworkGetGangPrivacy();","jsInvoke":"const retval = Citizen.invokeNative('0x9970AE8C3D706139', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9970AE8C3D706139);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}