{"hash":"0xFCF96CCBD81B24C8","ns":"GANG","name":"_NETWORK_IS_GANG_OPEN","slug":"_NETWORK_IS_GANG_OPEN","official":false,"named":true,"luaName":"NetworkIsGangOpen","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gangId","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_IS_GANG_OPEN","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_IS_GANG_OPEN.md","snippets":{"lua":"local retval = NetworkIsGangOpen(gangId)","luaInvoke":"local retval = Citizen.InvokeNative(0xFCF96CCBD81B24C8, gangId, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsGangOpen(gangId);","jsInvoke":"const retval = Citizen.invokeNative('0xFCF96CCBD81B24C8', gangId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xFCF96CCBD81B24C8, gangId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}