# GANG::_NETWORK_KICK_GANG_MEMBER

- **Hash:** `0xCD9E2D9BC52FD80F`
- **Namespace:** GANG
- **Runtime name (Lua/JS):** `NetworkKickGangMember`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GANG/_NETWORK_KICK_GANG_MEMBER

## Signature

```c
void _NETWORK_KICK_GANG_MEMBER(Player player, int banTimeSeconds);
```

## Parameters

- `player` (`Player`)
- `banTimeSeconds` (`int`)

## Returns

`void`

## Description

banTimeSeconds is 120 in R* Scripts

## Usage

### Lua

```lua
NetworkKickGangMember(player, banTimeSeconds)

-- always available, by hash
Citizen.InvokeNative(0xCD9E2D9BC52FD80F, player, banTimeSeconds)
```

### JavaScript

```js
NetworkKickGangMember(player, banTimeSeconds);

// by hash
Citizen.invokeNative('0xCD9E2D9BC52FD80F', player, banTimeSeconds);
```

### C#

```csharp
Function.Call((Hash)0xCD9E2D9BC52FD80F, player, banTimeSeconds);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
