{"hash":"0x0A04A07BC3074EDB","ns":"GANG","name":"_NETWORK_LEAVE_GANG","slug":"_NETWORK_LEAVE_GANG","official":false,"named":true,"luaName":"NetworkLeaveGang","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"disband","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_LEAVE_GANG","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_LEAVE_GANG.md","snippets":{"lua":"NetworkLeaveGang(disband)","luaInvoke":"Citizen.InvokeNative(0x0A04A07BC3074EDB, disband)","js":"NetworkLeaveGang(disband);","jsInvoke":"Citizen.invokeNative('0x0A04A07BC3074EDB', disband);","csharp":"Function.Call((Hash)0x0A04A07BC3074EDB, disband);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}