{"hash":"0xC5BF29F4035277C2","ns":"GANG","name":"_NETWORK_SET_GANG_PRIVACY","slug":"_NETWORK_SET_GANG_PRIVACY","official":false,"named":true,"luaName":"NetworkSetGangPrivacy","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"privacyType","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_SET_GANG_PRIVACY","markdownUrl":"https://natives.borderlinerp.com/natives/GANG/_NETWORK_SET_GANG_PRIVACY.md","snippets":{"lua":"local retval = NetworkSetGangPrivacy(privacyType)","luaInvoke":"local retval = Citizen.InvokeNative(0xC5BF29F4035277C2, privacyType, Citizen.ReturnResultAnyway())","js":"const retval = NetworkSetGangPrivacy(privacyType);","jsInvoke":"const retval = Citizen.invokeNative('0xC5BF29F4035277C2', privacyType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xC5BF29F4035277C2, privacyType);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}