# GOOGLE_ANALYTICS::_GOOGLE_ANALYTICS_PUSH_PAGE

- **Hash:** `0xD43A616AE3AC4EF6`
- **Namespace:** GOOGLE_ANALYTICS
- **Runtime name (Lua/JS):** `GoogleAnalyticsPushPage`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GOOGLE_ANALYTICS/_GOOGLE_ANALYTICS_PUSH_PAGE

## Signature

```c
void _GOOGLE_ANALYTICS_PUSH_PAGE(const char* pageName);
```

## Parameters

- `pageName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
GoogleAnalyticsPushPage(pageName)

-- always available, by hash
Citizen.InvokeNative(0xD43A616AE3AC4EF6, pageName)
```

### JavaScript

```js
GoogleAnalyticsPushPage(pageName);

// by hash
Citizen.invokeNative('0xD43A616AE3AC4EF6', pageName);
```

### C#

```csharp
Function.Call((Hash)0xD43A616AE3AC4EF6, pageName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
