# GOOGLE_ANALYTICS::_GOOGLE_ANALYTICS_START_EVENT

- **Hash:** `0x1C54F031D7C0F7AC`
- **Namespace:** GOOGLE_ANALYTICS
- **Runtime name (Lua/JS):** `GoogleAnalyticsStartEvent`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/GOOGLE_ANALYTICS/_GOOGLE_ANALYTICS_START_EVENT

## Signature

```c
BOOL _GOOGLE_ANALYTICS_START_EVENT(const char* eventCategory, const char* eventAction, const char* eventLabel, int eventValue);
```

## Parameters

- `eventCategory` (`const char*`)
- `eventAction` (`const char*`)
- `eventLabel` (`const char*`)
- `eventValue` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GoogleAnalyticsStartEvent(eventCategory, eventAction, eventLabel, eventValue)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1C54F031D7C0F7AC, eventCategory, eventAction, eventLabel, eventValue, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GoogleAnalyticsStartEvent(eventCategory, eventAction, eventLabel, eventValue);

// by hash
const retval = Citizen.invokeNative('0x1C54F031D7C0F7AC', eventCategory, eventAction, eventLabel, eventValue, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1C54F031D7C0F7AC, eventCategory, eventAction, eventLabel, eventValue);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
