# GRAPHICS natives

267 natives · 203 named · 66 described. RDR3 game natives (client side).

- [_0x085C5B61A0114F32](https://natives.borderlinerp.com/natives/GRAPHICS/0x085C5B61A0114F32.md) `0x085C5B61A0114F32` — `void N_0x085c5b61a0114f32(Any p0, Any p1)`
- [_0x0D5B19C34068FEE7](https://natives.borderlinerp.com/natives/GRAPHICS/0x0D5B19C34068FEE7.md) `0x0D5B19C34068FEE7` — `void N_0x0d5b19c34068fee7(Any p0)` — Gets set to 1 when GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO = PHOTO_OPERATION_SUCCEEDED
- [_0x1460B644397453EB](https://natives.borderlinerp.com/natives/GRAPHICS/0x1460B644397453EB.md) `0x1460B644397453EB` — `void N_0x1460b644397453eb()`
- [_0x171C18E994C1A395](https://natives.borderlinerp.com/natives/GRAPHICS/0x171C18E994C1A395.md) `0x171C18E994C1A395` — `void N_0x171c18e994c1a395(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0x1A9F09AB458D49C6](https://natives.borderlinerp.com/natives/GRAPHICS/0x1A9F09AB458D49C6.md) `0x1A9F09AB458D49C6` — `void N_0x1a9f09ab458d49c6(BOOL p0)` — Used in shop scripts for CATALOG_BOOK
- [_0x1C6306E5BC25C29C](https://natives.borderlinerp.com/natives/GRAPHICS/0x1C6306E5BC25C29C.md) `0x1C6306E5BC25C29C` — `void N_0x1c6306e5bc25c29c()`
- [_0x1FF8731BE1DFC0C0](https://natives.borderlinerp.com/natives/GRAPHICS/0x1FF8731BE1DFC0C0.md) `0x1FF8731BE1DFC0C0` — `void N_0x1ff8731be1dfc0c0(Any p0, Any p1)`
- [_0x26DD2FB0A88CC412](https://natives.borderlinerp.com/natives/GRAPHICS/0x26DD2FB0A88CC412.md) `0x26DD2FB0A88CC412` — `void N_0x26dd2fb0a88cc412(const char* effectName, const char* effectName2, Any p2, Any p3)` — effectName2, p2 and p3 are unused ANIMPOSTFX_*
- [_0x285438C26C732F9D](https://natives.borderlinerp.com/natives/GRAPHICS/0x285438C26C732F9D.md) `0x285438C26C732F9D` — `Any N_0x285438c26c732f9d()`
- [_0x32DE2BFFDA43E62A](https://natives.borderlinerp.com/natives/GRAPHICS/0x32DE2BFFDA43E62A.md) `0x32DE2BFFDA43E62A` — `void N_0x32de2bffda43e62a()`
- [_0x38D9D50F2085E9B3](https://natives.borderlinerp.com/natives/GRAPHICS/0x38D9D50F2085E9B3.md) `0x38D9D50F2085E9B3` — `void N_0x38d9d50f2085e9b3(Hash effectNameHash)` — ANIMPOSTFX_*
- [_0x3DA7A10583A4BEC0](https://natives.borderlinerp.com/natives/GRAPHICS/0x3DA7A10583A4BEC0.md) `0x3DA7A10583A4BEC0` — `BOOL N_0x3da7a10583a4bec0()` — ANIMPOSTFX_*
- [_0x402E1A61D2587FCD](https://natives.borderlinerp.com/natives/GRAPHICS/0x402E1A61D2587FCD.md) `0x402E1A61D2587FCD` — `BOOL N_0x402e1a61d2587fcd(Any p0, float x, float y, float z, float p4, float p5, float heading)` — Only used in R* SP Script spd_agnesdown1
- [_0x4046493D2EEACA0E](https://natives.borderlinerp.com/natives/GRAPHICS/0x4046493D2EEACA0E.md) `0x4046493D2EEACA0E` — `void N_0x4046493d2eeaca0e()`
- [_0x41F88A85A579A61D](https://natives.borderlinerp.com/natives/GRAPHICS/0x41F88A85A579A61D.md) `0x41F88A85A579A61D` — `void N_0x41f88a85a579a61d(float p0)` — Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
- [_0x453D16D41FC51D3E](https://natives.borderlinerp.com/natives/GRAPHICS/0x453D16D41FC51D3E.md) `0x453D16D41FC51D3E` — `void N_0x453d16d41fc51d3e(BOOL p0)`
- [_0x48FE0DB54045B975](https://natives.borderlinerp.com/natives/GRAPHICS/0x48FE0DB54045B975.md) `0x48FE0DB54045B975` — `void N_0x48fe0db54045b975(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [_0x4BD66B4E3427689B](https://natives.borderlinerp.com/natives/GRAPHICS/0x4BD66B4E3427689B.md) `0x4BD66B4E3427689B` — `void N_0x4bd66b4e3427689b(const char* p0)` — Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
- [_0x4FB67D172C4476F3](https://natives.borderlinerp.com/natives/GRAPHICS/0x4FB67D172C4476F3.md) `0x4FB67D172C4476F3` — `void N_0x4fb67d172c4476f3(Entity entity, const char* p1, const char* p2, float p3)`
- [_0x503941F65DBA24EC](https://natives.borderlinerp.com/natives/GRAPHICS/0x503941F65DBA24EC.md) `0x503941F65DBA24EC` — `void N_0x503941f65dba24ec(Any p0)`
- [_0x519928DF02EB5101](https://natives.borderlinerp.com/natives/GRAPHICS/0x519928DF02EB5101.md) `0x519928DF02EB5101` — `void N_0x519928df02eb5101(Any p0)`
- [_0x5C674EB487891F6B](https://natives.borderlinerp.com/natives/GRAPHICS/0x5C674EB487891F6B.md) `0x5C674EB487891F6B` — `Any N_0x5c674eb487891f6b()`
- [_0x5C9C3A466B3296A8](https://natives.borderlinerp.com/natives/GRAPHICS/0x5C9C3A466B3296A8.md) `0x5C9C3A466B3296A8` — `Any N_0x5c9c3a466b3296a8(Any p0)` — Only used in R* SP Script spd_agnesdown1
- [_0x67B0778C62E74423](https://natives.borderlinerp.com/natives/GRAPHICS/0x67B0778C62E74423.md) `0x67B0778C62E74423` — `void N_0x67b0778c62e74423(Any p0)`
- [_0x6C03118E9E5C1A14](https://natives.borderlinerp.com/natives/GRAPHICS/0x6C03118E9E5C1A14.md) `0x6C03118E9E5C1A14` — `void N_0x6c03118e9e5c1a14(Any p0)`
- [_0x71845905BCCDE781](https://natives.borderlinerp.com/natives/GRAPHICS/0x71845905BCCDE781.md) `0x71845905BCCDE781` — `void N_0x71845905bccde781(Hash effectNameHash)` — ANIMPOSTFX_*
- [_0x735762E8D7573E42](https://natives.borderlinerp.com/natives/GRAPHICS/0x735762E8D7573E42.md) `0x735762E8D7573E42` — `void N_0x735762e8d7573e42(Any p0, Any p1, Any p2)`
- [_0x812C1563185C6FB2](https://natives.borderlinerp.com/natives/GRAPHICS/0x812C1563185C6FB2.md) `0x812C1563185C6FB2` — `void N_0x812c1563185c6fb2()` — Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE _ENABLE_*
- [_0x815653A42C5ABE76](https://natives.borderlinerp.com/natives/GRAPHICS/0x815653A42C5ABE76.md) `0x815653A42C5ABE76` — `void N_0x815653a42c5abe76()`
- [_0x8996FA6AD9FE4E90](https://natives.borderlinerp.com/natives/GRAPHICS/0x8996FA6AD9FE4E90.md) `0x8996FA6AD9FE4E90` — `void N_0x8996fa6ad9fe4e90(Any p0)`
- [_0x910E260AEAD855DE](https://natives.borderlinerp.com/natives/GRAPHICS/0x910E260AEAD855DE.md) `0x910E260AEAD855DE` — `void N_0x910e260aead855de()`
- [_0x94B261F1F35293E1](https://natives.borderlinerp.com/natives/GRAPHICS/0x94B261F1F35293E1.md) `0x94B261F1F35293E1` — `void N_0x94b261f1f35293e1(Any p0)` — nullsub, doesn't do anything
- [_0x981C7D863980FA51](https://natives.borderlinerp.com/natives/GRAPHICS/0x981C7D863980FA51.md) `0x981C7D863980FA51` — `void N_0x981c7d863980fa51()`
- [_0x9D1B0B5066205692](https://natives.borderlinerp.com/natives/GRAPHICS/0x9D1B0B5066205692.md) `0x9D1B0B5066205692` — `void N_0x9d1b0b5066205692()`
- [_0x9F158A49B0D84C3C](https://natives.borderlinerp.com/natives/GRAPHICS/0x9F158A49B0D84C3C.md) `0x9F158A49B0D84C3C` — `void N_0x9f158a49b0d84c3c(Any p0)`
- [_0x9F6D859C80708B26](https://natives.borderlinerp.com/natives/GRAPHICS/0x9F6D859C80708B26.md) `0x9F6D859C80708B26` — `void N_0x9f6d859c80708b26(BOOL p0, BOOL p1)`
- [_0xA04EF43030593ABC](https://natives.borderlinerp.com/natives/GRAPHICS/0xA04EF43030593ABC.md) `0xA04EF43030593ABC` — `void N_0xa04ef43030593abc(Any p0, Any p1)`
- [_0xA0F4D12D6042F6D5](https://natives.borderlinerp.com/natives/GRAPHICS/0xA0F4D12D6042F6D5.md) `0xA0F4D12D6042F6D5` — `void N_0xa0f4d12d6042f6d5(Any p0, Any p1)`
- [_0xA15CCAB8AD038291](https://natives.borderlinerp.com/natives/GRAPHICS/0xA15CCAB8AD038291.md) `0xA15CCAB8AD038291` — `Any N_0xa15ccab8ad038291(Any p0, Any p1, Any p2, Any p3)`
- [_0xA1A86055792FB249](https://natives.borderlinerp.com/natives/GRAPHICS/0xA1A86055792FB249.md) `0xA1A86055792FB249` — `void N_0xa1a86055792fb249(int personaPhotoLocalCacheType)`
- [_0xA201A3D0AC087C37](https://natives.borderlinerp.com/natives/GRAPHICS/0xA201A3D0AC087C37.md) `0xA201A3D0AC087C37` — `void N_0xa201a3d0ac087c37(const char* effectName)` — ANIMPOSTFX_*
- [_0xA21AF60C9F99CCC5](https://natives.borderlinerp.com/natives/GRAPHICS/0xA21AF60C9F99CCC5.md) `0xA21AF60C9F99CCC5` — `void N_0xa21af60c9f99ccc5()`
- [_0xB032C085D9A03907](https://natives.borderlinerp.com/natives/GRAPHICS/0xB032C085D9A03907.md) `0xB032C085D9A03907` — `void N_0xb032c085d9a03907()` — _SET_D* or _SET_E*
- [_0xB958D97A0DFAA0C2](https://natives.borderlinerp.com/natives/GRAPHICS/0xB958D97A0DFAA0C2.md) `0xB958D97A0DFAA0C2` — `BOOL N_0xb958d97a0dfaa0c2(const char* effectName)` — ANIMPOSTFX_*
- [_0xC06F2F45A73EABCD](https://natives.borderlinerp.com/natives/GRAPHICS/0xC06F2F45A73EABCD.md) `0xC06F2F45A73EABCD` — `void N_0xc06f2f45a73eabcd(Entity entity)` — Used in NET_CAMP_SPIRIT_ANIMAL_CLEAR_ANIMAL_VISIBILITY
- [_0xC28F62AC9774FC1B](https://natives.borderlinerp.com/natives/GRAPHICS/0xC28F62AC9774FC1B.md) `0xC28F62AC9774FC1B` — `Any N_0xc28f62ac9774fc1b()`
- [_0xC37792A3F9C90771](https://natives.borderlinerp.com/natives/GRAPHICS/0xC37792A3F9C90771.md) `0xC37792A3F9C90771` — `Any N_0xc37792a3f9c90771()` — Doesn't actually return anything.
- [_0xC489FE31AC726512](https://natives.borderlinerp.com/natives/GRAPHICS/0xC489FE31AC726512.md) `0xC489FE31AC726512` — `void N_0xc489fe31ac726512(Any p0, Any p1)`
- [_0xC76FC4C2FC5F4405](https://natives.borderlinerp.com/natives/GRAPHICS/0xC76FC4C2FC5F4405.md) `0xC76FC4C2FC5F4405` — `void N_0xc76fc4c2fc5f4405(Hash effectNameHash)` — ANIMPOSTFX_*
- [_0xCC3B787E73E64160](https://natives.borderlinerp.com/natives/GRAPHICS/0xCC3B787E73E64160.md) `0xCC3B787E73E64160` — `void N_0xcc3b787e73e64160(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0xD1472AFF30C103D6](https://natives.borderlinerp.com/natives/GRAPHICS/0xD1472AFF30C103D6.md) `0xD1472AFF30C103D6` — `void N_0xd1472aff30c103d6(float p0)` — Only used in R* Script nb_stalking_hunter
- [_0xD543487A1F12828F](https://natives.borderlinerp.com/natives/GRAPHICS/0xD543487A1F12828F.md) `0xD543487A1F12828F` — `void N_0xd543487a1f12828f(Any p0, Any p1, Any p2, Any p3)`
- [_0xD9BC98B55BCFAA9B](https://natives.borderlinerp.com/natives/GRAPHICS/0xD9BC98B55BCFAA9B.md) `0xD9BC98B55BCFAA9B` — `void N_0xd9bc98b55bcfaa9b(Any p0)`
- [_0xE63D68F455CA0B47](https://natives.borderlinerp.com/natives/GRAPHICS/0xE63D68F455CA0B47.md) `0xE63D68F455CA0B47` — `Any N_0xe63d68f455ca0b47(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [_0xE75CDDEBF618C8FF](https://natives.borderlinerp.com/natives/GRAPHICS/0xE75CDDEBF618C8FF.md) `0xE75CDDEBF618C8FF` — `BOOL N_0xe75cddebf618c8ff(Hash effectNameHash)` — ANIMPOSTFX_*
- [_0xEB48CE48EEC41FD4](https://natives.borderlinerp.com/natives/GRAPHICS/0xEB48CE48EEC41FD4.md) `0xEB48CE48EEC41FD4` — `void N_0xeb48ce48eec41fd4(Any p0)`
- [_0xEC3D8C228FE553D7](https://natives.borderlinerp.com/natives/GRAPHICS/0xEC3D8C228FE553D7.md) `0xEC3D8C228FE553D7` — `BOOL N_0xec3d8c228fe553d7(BOOL p0)`
- [_0xEC3F7F24EEEB3BA3](https://natives.borderlinerp.com/natives/GRAPHICS/0xEC3F7F24EEEB3BA3.md) `0xEC3F7F24EEEB3BA3` — `void N_0xec3f7f24eeeb3ba3()`
- [_0xF2F543D48F319A3A](https://natives.borderlinerp.com/natives/GRAPHICS/0xF2F543D48F319A3A.md) `0xF2F543D48F319A3A` — `void N_0xf2f543d48f319a3a()`
- [_0xFB680A9B33D0EDBE](https://natives.borderlinerp.com/natives/GRAPHICS/0xFB680A9B33D0EDBE.md) `0xFB680A9B33D0EDBE` — `void N_0xfb680a9b33d0edbe(BOOL p0)`
- [_0xFC9B53C072F418E0](https://natives.borderlinerp.com/natives/GRAPHICS/0xFC9B53C072F418E0.md) `0xFC9B53C072F418E0` — `Any N_0xfc9b53c072f418e0()`
- [_0xFD05B1DDE83749FA](https://natives.borderlinerp.com/natives/GRAPHICS/0xFD05B1DDE83749FA.md) `0xFD05B1DDE83749FA` — `BOOL N_0xfd05b1dde83749fa(const char* p0)` — R* Script spd_agnesdow1: p0 = SPD_AGNES_DOWD_01
- [_0xFF584F097C17FA8F](https://natives.borderlinerp.com/natives/GRAPHICS/0xFF584F097C17FA8F.md) `0xFF584F097C17FA8F` — `BOOL N_0xff584f097c17fa8f()` — Returns whether the 'killFX' setting is enabled.
- [_0xFF8018C778349234](https://natives.borderlinerp.com/natives/GRAPHICS/0xFF8018C778349234.md) `0xFF8018C778349234` — `void N_0xff8018c778349234(Any p0)`
- [_ADD_BLOOD_POOL](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOL.md) `0xFA2ECC78A6014D4F` — `void AddBloodPool(float x, float y, float z, BOOL unused)` — More rounded and small puddle
- [_ADD_BLOOD_POOL_2](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOL_2.md) `0xF708298675ABDC6A` — `void AddBloodPool_2(float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8)` — More customizable and more like quadrants
- [_ADD_BLOOD_POOLS_FOR_PED](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOLS_FOR_PED.md) `0xDFCE8CE9F3EBE93F` — `void AddBloodPoolsForPed(Ped ped)` — Creates blood pools for the given ped in some interval for a few seconds.
- [_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS.md) `0xC349EE1E6EFA494B` — `void AddBloodPoolsForPedWithParams(Ped ped, float p1, float size, float p3)`
- [_ADD_BLOOD_TRAIL_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_TRAIL_POINT.md) `0xDD9DC1AB63D513CE` — `void AddBloodTrailPoint(float x, float y, float z)`
- [_ADD_BLOOD_TRAIL_SPLAT](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_TRAIL_SPLAT.md) `0xF5E45CB1CF965D2D` — `void AddBloodTrailSplat(float x, float y, float z)`
- [ADD_DECAL](https://natives.borderlinerp.com/natives/GRAPHICS/ADD_DECAL.md) `0x57CB267624EF85C0` — `int AddDecal(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17, Any p18, Any p19, Any p20, Any p21)`
- [_ADD_ENTITY_TO_ENTITY_MASK](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK.md) `0xC6F81FCD15350323` — `void AddEntityToEntityMask(Entity entity, int mask)`
- [_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY.md) `0x958DEBD9353C0935` — `void AddEntityToEntityMaskWithIntensity(Entity entity, int mask, float intensity)`
- [ADD_PETROL_TRAIL_DECAL_INFO](https://natives.borderlinerp.com/natives/GRAPHICS/ADD_PETROL_TRAIL_DECAL_INFO.md) `0x73354FB6D03D2E8A` — `void AddPetrolTrailDecalInfo(float x, float y, float z, float p3)`
- [ADD_VEG_MODIFIER_SPHERE](https://natives.borderlinerp.com/natives/GRAPHICS/ADD_VEG_MODIFIER_SPHERE.md) `0xFA50F79257745E74` — `int AddVegModifierSphere(float x, float y, float z, float radius, int modType, int flags, int p6)` — Returns veg modifier handle
- [_ADD_VEG_MODIFIER_ZONE](https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_VEG_MODIFIER_ZONE.md) `0xBD3324281E8B9933` — `int AddVegModifierZone(Volume volume, int p1, int flags, int p3)` — Adds Vegetation Blocking Zone, Added Snow Flattening veg mod Zone Returns veg modifier handle
- [ALLOW_PICKUP_LIGHT_SYNC](https://natives.borderlinerp.com/natives/GRAPHICS/ALLOW_PICKUP_LIGHT_SYNC.md) `0x7C348310A6E2FB91` — `void AllowPickupLightSync(Object pickupObject, BOOL allow)`
- [_ANIMPOSTFX_CLEAR_EFFECT](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_CLEAR_EFFECT.md) `0xC5CB91D65852ED7E` — `void AnimpostfxClearEffect(const char* effectName)`
- [_ANIMPOSTFX_GET_STACKHASH](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_GET_STACKHASH.md) `0x842CCC9491FFCD9B` — `Hash AnimpostfxGetStackhash(const char* effectName)` — Known effects: MP_Trans_SceneToPhoto MP_Trans_WinLose SpectateFilter MP_CharacterCreatorPhoto MP_Trans_PhotoToScene InterrogationHit
- [_ANIMPOSTFX_HAS_EVENT_TRIGGERED](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_HAS_EVENT_TRIGGERED.md) `0xFBF161FCFEC8589E` — `BOOL AnimpostfxHasEventTriggered(const char* effectName, int eventType, BOOL bPeekOnly, BOOL* bIsRegistered)` — Returns true if an AnimPostFX event has just been triggered, using an effect name string.
- [ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH.md) `0x9AB192A9EF980EED` — `BOOL AnimpostfxHasEventTriggeredByStackhash(Hash effectNameHash, int eventType, BOOL bPeekOnly, BOOL* bIsRegistered)`
- [_ANIMPOSTFX_HAS_LOADED](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_HAS_LOADED.md) `0xBF2DD155B2ADCD0A` — `BOOL AnimpostfxHasLoaded(const char* effectName)`
- [ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH.md) `0x59EA80079B86D8C7` — `BOOL AnimpostfxIsPreloadingByStackhash(Hash effectNameHash)`
- [ANIMPOSTFX_IS_RUNNING](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_IS_RUNNING.md) `0x4A123E85D7C4CA0B` — `BOOL AnimpostfxIsRunning(const char* effectName)`
- [_ANIMPOSTFX_IS_STACKHASH_PLAYING](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_IS_STACKHASH_PLAYING.md) `0xEEF83A759AE06A27` — `BOOL AnimpostfxIsStackhashPlaying(Hash effectNameHash)`
- [_ANIMPOSTFX_IS_TAG_PLAYING](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_IS_TAG_PLAYING.md) `0x2D4F9C852CE8A253` — `BOOL AnimpostfxIsTagPlaying(const char* effectName)`
- [ANIMPOSTFX_PLAY](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_PLAY.md) `0x4102732DF6B4005F` — `void AnimpostfxPlay(const char* effectName)`
- [_ANIMPOSTFX_PLAY_TAG](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TAG.md) `0x9B8D5D4CB8AF58B3` — `void AnimpostfxPlayTag(Hash effectNameHash)`
- [_ANIMPOSTFX_PLAY_TIMED](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PLAY_TIMED.md) `0x3A9A281FF71249E9` — `void AnimpostfxPlayTimed(const char* effectName, int duration)`
- [_ANIMPOSTFX_PRELOAD_POSTFX](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX.md) `0x5199405EABFBD7F0` — `void AnimpostfxPreloadPostfx(const char* effectName)`
- [_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH.md) `0xF3E039322BFBD4D8` — `void AnimpostfxPreloadPostfxByStackhash(Hash effectNameHash)`
- [_ANIMPOSTFX_SET_POSTFX_COLOR](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_POSTFX_COLOR.md) `0x63011D0C7C6519E0` — `void AnimpostfxSetPostfxColor(const char* effectName, int p1, int red, int green, int blue, int alpha)`
- [_ANIMPOSTFX_SET_POTENCY](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_POTENCY.md) `0xF972F0AB16DC5260` — `void AnimpostfxSetPotency(const char* effectName, int p1, float potency)` — Health Core Effect Filter Potency: p1 = 1 Stamina Core Effect Filter Potency: p1 = 2 Multiple Core Effect Filter Potency: p1 = 3
- [_ANIMPOSTFX_SET_STRENGTH](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_STRENGTH.md) `0xCAB4DD2D5B2B7246` — `void AnimpostfxSetStrength(const char* effectName, float strength)` — must be called after ANIMPOSTFX_PLAY, strength 0.0f - 1.0f
- [_ANIMPOSTFX_SET_TO_UNLOAD](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_SET_TO_UNLOAD.md) `0x37D7BDBA89F13959` — `void AnimpostfxSetToUnload(const char* effectName)`
- [ANIMPOSTFX_STOP](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_STOP.md) `0xB4FD7446BAB2F394` — `void AnimpostfxStop(const char* effectName)`
- [ANIMPOSTFX_STOP_ALL](https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_STOP_ALL.md) `0x66560A0D4C64FD21` — `void AnimpostfxStopAll()`
- [_ANIMPOSTFX_STOP_STACKHASH_POSTFX](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_STOP_STACKHASH_POSTFX.md) `0xEDA5CBECF56E1386` — `void AnimpostfxStopStackhashPostfx(Hash effectNameHash)`
- [_ANIMPOSTFX_STOP_TAG](https://natives.borderlinerp.com/natives/GRAPHICS/_ANIMPOSTFX_STOP_TAG.md) `0xAD74C22A541AB987` — `void AnimpostfxStopTag(const char* effectName)`
- [ATTACH_TV_AUDIO_TO_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/ATTACH_TV_AUDIO_TO_ENTITY.md) `0x40866A418EB8EFDE` — `void AttachTvAudioToEntity(Entity entity)`
- [BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO.md) `0x494A9874F17A7D50` — `BOOL BeginCreateLowQualityCopyOfPhoto(int p0)` — Called together with FREE_MEMORY_FOR_LOW_QUALITY_PHOTO
- [BEGIN_TAKE_HIGH_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/BEGIN_TAKE_HIGH_QUALITY_PHOTO.md) `0xA15BFFC0A01B34E1` — `BOOL BeginTakeHighQualityPhoto()`
- [_BLOCK_PICKUP_OBJECT_LIGHT](https://natives.borderlinerp.com/natives/GRAPHICS/_BLOCK_PICKUP_OBJECT_LIGHT.md) `0x50C14328119E1DD1` — `void BlockPickupObjectLight(Object pickupObject, BOOL toggle)`
- [BLOCK_PICKUP_PLACEMENT_LIGHT](https://natives.borderlinerp.com/natives/GRAPHICS/BLOCK_PICKUP_PLACEMENT_LIGHT.md) `0x0552AA3FFC5B87AA` — `void BlockPickupPlacementLight(Pickup pickup, BOOL toggle)`
- [_BLOOD_TRAIL_FOR_WAYPOINT](https://natives.borderlinerp.com/natives/GRAPHICS/_BLOOD_TRAIL_FOR_WAYPOINT.md) `0xB9C92616929CC25D` — `void BloodTrailForWaypoint(const char* waypointRecording, float p1)`
- [CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE](https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE.md) `0xF7C29D7C12C36F03` — `void CascadeShadowsClearShadowSampleType()`
- [CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER](https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER.md) `0x8FBFD2AEB196B369` — `void CascadeShadowsEnableEntityTracker(BOOL toggle)` — When this is set to ON, shadows only draw as you get nearer.
- [CASCADE_SHADOWS_SET_CASCADE_BOUNDS](https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_SET_CASCADE_BOUNDS.md) `0xD9EDB2E4512D563E` — `void CascadeShadowsSetCascadeBounds(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7)`
- [CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE](https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE.md) `0xCE4774E0F9AD48D1` — `void CascadeShadowsSetShadowSampleType(const char* type)` — Possible values: "CSM_ST_POINT" "CSM_ST_LINEAR" "CSM_ST_BOX3x3" "CSM_ST_BOX4x4" "CSM_ST_DITHER2_LINEAR" "CSM_ST_CUBIC" "CSM_ST_POISSON16" "CSM_ST_SOFT8" "CSM_ST_SOFT16" "CSM_ST_SOFT32" "CSM_ST_DITHER16_RPDB" "CSM_ST_POISSON16_RPDB_GNORM"…
- [_CHANGE_PHOTO_MODE_CONTRAST](https://natives.borderlinerp.com/natives/GRAPHICS/_CHANGE_PHOTO_MODE_CONTRAST.md) `0x62B9F9A1272AED80` — `void ChangePhotoModeContrast(float value)`
- [_CHANGE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_CHANGE_PHOTO_MODE_EXPOSURE.md) `0xC8D0611D9A0CF5D3` — `void ChangePhotoModeExposure(float value)`
- [CLEAR_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/CLEAR_TIMECYCLE_MODIFIER.md) `0x0E3F4AF2D63491FB` — `void ClearTimecycleModifier()`
- [CREATE_CHECKPOINT_WITH_NAMEHASH](https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_CHECKPOINT_WITH_NAMEHASH.md) `0x175668836B44CBB0` — `int CreateCheckpointWithNamehash(Hash typeHash, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float radius, int red, int green, int blue, int alpha, int reserved)`
- [_CREATE_SWATCH_TEXTURE_DICT](https://natives.borderlinerp.com/natives/GRAPHICS/_CREATE_SWATCH_TEXTURE_DICT.md) `0x3D084D5568FB4028` — `BOOL CreateSwatchTextureDict(int slots)`
- [CREATE_TRACKED_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_TRACKED_POINT.md) `0xFB405CB357C69CB9` — `int CreateTrackedPoint()` — Creates a tracked point, useful for checking the visibility of a 3D point on screen.
- [DELETE_CHECKPOINT](https://natives.borderlinerp.com/natives/GRAPHICS/DELETE_CHECKPOINT.md) `0x0DED5B0C8EBAAE12` — `void DeleteCheckpoint(int checkpoint)`
- [_DESTROY_SWATCH_TEXTURE_DICT](https://natives.borderlinerp.com/natives/GRAPHICS/_DESTROY_SWATCH_TEXTURE_DICT.md) `0xDAD7FB8402651654` — `void DestroySwatchTextureDict()`
- [DESTROY_TRACKED_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/DESTROY_TRACKED_POINT.md) `0x37A59922109F8F1C` — `void DestroyTrackedPoint(int point)`
- [DISABLE_ENTITYMASK](https://natives.borderlinerp.com/natives/GRAPHICS/DISABLE_ENTITYMASK.md) `0x5C9978A2A3DC3D0D` — `void DisableEntitymask()`
- [_DISABLE_FAR_ARTIFICIAL_LIGHTS](https://natives.borderlinerp.com/natives/GRAPHICS/_DISABLE_FAR_ARTIFICIAL_LIGHTS.md) `0xCD284E2F6AC27EE9` — `void DisableFarArtificialLights(BOOL disable)` — Only used in guama1 R* Script Disables lod/distant lights when BOOL is set to true
- [DISABLE_HDTEX_THIS_FRAME](https://natives.borderlinerp.com/natives/GRAPHICS/DISABLE_HDTEX_THIS_FRAME.md) `0x98A7CD5EA379A854` — `void DisableHdtexThisFrame()`
- [_DISABLE_STATIC_VEG_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/_DISABLE_STATIC_VEG_MODIFIER.md) `0xDD0BC0EDCB2162F6` — `void DisableStaticVegModifier(Hash p0)`
- [_DOES_CHECKPOINT_HAVE_FX](https://natives.borderlinerp.com/natives/GRAPHICS/_DOES_CHECKPOINT_HAVE_FX.md) `0x4C11CCACB7C02B6E` — `BOOL DoesCheckpointHaveFx(int checkpoint)`
- [DOES_PARTICLE_FX_LOOPED_EXIST](https://natives.borderlinerp.com/natives/GRAPHICS/DOES_PARTICLE_FX_LOOPED_EXIST.md) `0x9DD5AFF561E88F2A` — `BOOL DoesParticleFxLoopedExist(int ptfxHandle)`
- [DRAW_LIGHT_WITH_RANGE](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_LIGHT_WITH_RANGE.md) `0xD2D9E04C0DF927F4` — `void DrawLightWithRange(float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity)`
- [DRAW_LOW_QUALITY_PHOTO_TO_PHONE](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_LOW_QUALITY_PHOTO_TO_PHONE.md) `0xF1142E5D64B47802` — `void DrawLowQualityPhotoToPhone(BOOL p0, int photoRotation)` — nullsub, doesn't do anything (GTA5 leftover, there is no phone in RDR3)
- [_DRAW_MARKER](https://natives.borderlinerp.com/natives/GRAPHICS/_DRAW_MARKER.md) `0x2A32FAA57B937173` — `void DrawMarker(Hash type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, const char* textureDict, const char* textureName, BOOL drawOnEnts)` — Old name: _DRAW_MARKER
- [DRAW_RECT](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_RECT.md) `0x405224591DF02025` — `void DrawRect(float x, float y, float width, float height, int red, int green, int blue, int alpha, BOOL p8, BOOL p9)` — Draws a rectangle on the screen.
- [DRAW_SPRITE](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_SPRITE.md) `0xC9884ECADE94CB34` — `void DrawSprite(const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, BOOL p11)` — Draws a 2D sprite on the screen.
- [DRAW_TV_CHANNEL](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_TV_CHANNEL.md) `0xC0A145540254A840` — `void DrawTvChannel(float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha)`
- [ENABLE_ENTITYMASK](https://natives.borderlinerp.com/natives/GRAPHICS/ENABLE_ENTITYMASK.md) `0xFAAD23DE7A54FC14` — `void EnableEntitymask()`
- [ENABLE_MOON_CYCLE_OVERRIDE](https://natives.borderlinerp.com/natives/GRAPHICS/ENABLE_MOON_CYCLE_OVERRIDE.md) `0x6FE93BCC7BF12B63` — `void EnableMoonCycleOverride(float strength)` — Old name: _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH
- [ENABLE_MOVIE_SUBTITLES](https://natives.borderlinerp.com/natives/GRAPHICS/ENABLE_MOVIE_SUBTITLES.md) `0x6FC9B065229C0787` — `void EnableMovieSubtitles(BOOL toggle)` — nullsub, doesn't do anything
- [_ENABLE_STATIC_VEG_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/_ENABLE_STATIC_VEG_MODIFIER.md) `0xDFEA23EC90113657` — `void EnableStaticVegModifier(Hash p0)`
- [END_PETROL_TRAIL_DECALS](https://natives.borderlinerp.com/natives/GRAPHICS/END_PETROL_TRAIL_DECALS.md) `0x0E126AAE933F3B56` — `void EndPetrolTrailDecals()`
- [FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO.md) `0xD45547D8396F002A` — `void FreeMemoryForHighQualityPhoto()`
- [FREE_MEMORY_FOR_LOW_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/FREE_MEMORY_FOR_LOW_QUALITY_PHOTO.md) `0x614682E715ADBAAC` — `void FreeMemoryForLowQualityPhoto()`
- [FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO.md) `0x7DFF8F94937D2659` — `void FreeMemoryForMissionCreatorPhoto()`
- [_GENERATE_SWATCH_TEXTURE](https://natives.borderlinerp.com/natives/GRAPHICS/_GENERATE_SWATCH_TEXTURE.md) `0x160921255327C591` — `void GenerateSwatchTexture(int slotId, Hash componentHash, int metapedType, BOOL p3)` — local hash = GetHashKey("CLOTHING_ITEM_M_EYES_001_TINT_001") _GENERATE_SWATCH_TEXTURE(0, hash, 0, true)
- [_GENERATE_SWATCH_TEXTURE_DIRECTLY](https://natives.borderlinerp.com/natives/GRAPHICS/_GENERATE_SWATCH_TEXTURE_DIRECTLY.md) `0x646ED1A1D28487DF` — `void GenerateSwatchTextureDirectly(int slot, Any p1)`
- [_GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS.md) `0x78C56B8A7B1D000C` — `int GetCurrentNumberOfLocalPhotos()`
- [_GET_ENTITY_MASK_LAYERS](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_ENTITY_MASK_LAYERS.md) `0xE8A8378BF651079C` — `BOOL GetEntityMaskLayers(Entity entity, float* layer0, float* layer1, float* layer2, float* layer3)`
- [_GET_MAX_NUMBER_OF_LOCAL_PHOTOS](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_MAX_NUMBER_OF_LOCAL_PHOTOS.md) `0x8E587FCD30E05592` — `int GetMaxNumberOfLocalPhotos()` — Always returns 200.
- [_GET_MODIFIED_VISIBILITY_DISTANCE](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_MODIFIED_VISIBILITY_DISTANCE.md) `0x25CA89B2A39DCC69` — `float GetModifiedVisibilityDistance()` — _GET_C* - _GET_E*
- [_GET_PHOTO_MODE_CONTRAST](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PHOTO_MODE_CONTRAST.md) `0x98F4154989B81EC6` — `float GetPhotoModeContrast()`
- [_GET_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PHOTO_MODE_EXPOSURE.md) `0x06C0D8BB6B04A709` — `float GetPhotoModeExposure()`
- [_GET_PROXY_INTERIOR_INDEX](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PROXY_INTERIOR_INDEX.md) `0x5D1C5D8E62E8EE1C` — `int GetProxyInteriorIndex(int interiorId)` — Returns proxyInteriorIndex
- [GET_SCREEN_COORD_FROM_WORLD_COORD](https://natives.borderlinerp.com/natives/GRAPHICS/GET_SCREEN_COORD_FROM_WORLD_COORD.md) `0xCB50D7AFCC8B0EC6` — `BOOL GetScreenCoordFromWorldCoord(float worldX, float worldY, float worldZ, float* screenX, float* screenY)`
- [GET_SCREEN_RESOLUTION](https://natives.borderlinerp.com/natives/GRAPHICS/GET_SCREEN_RESOLUTION.md) `0x66773C92835D0909` — `void GetScreenResolution(int* x, int* y)` — Hardcoded to always set x to 1280 and y to 720.
- [GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO.md) `0x13430D3D5A45F14B` — `int GetStatusOfCreateLowQualityCopyOfPhoto(Any p0)` — Old name: _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO
- [GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO.md) `0xC71B50AE58D07369` — `int GetStatusOfLoadMissionCreatorPhoto(const char* contentId)`
- [GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO.md) `0xD6663EC374092383` — `int GetStatusOfSaveHighQualityPhoto()`
- [GET_STATUS_OF_SORTED_LIST_OPERATION](https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_SORTED_LIST_OPERATION.md) `0xB28894CD7408BD0C` — `int GetStatusOfSortedListOperation()`
- [GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO.md) `0x4A3DA74C3CCB1725` — `int GetStatusOfTakeHighQualityPhoto()`
- [GET_TIMECYCLE_MODIFIER_INDEX](https://natives.borderlinerp.com/natives/GRAPHICS/GET_TIMECYCLE_MODIFIER_INDEX.md) `0xA705394293E2B3D3` — `int GetTimecycleModifierIndex()`
- [GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX](https://natives.borderlinerp.com/natives/GRAPHICS/GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX.md) `0x2DA67BA3C8A6755D` — `int GetTimecycleTransitionModifierIndex()`
- [GET_TOGGLE_PAUSED_RENDERPHASES_STATUS](https://natives.borderlinerp.com/natives/GRAPHICS/GET_TOGGLE_PAUSED_RENDERPHASES_STATUS.md) `0x86ED21BDB2791CE8` — `BOOL GetTogglePausedRenderphasesStatus()`
- [GET_TV_CHANNEL](https://natives.borderlinerp.com/natives/GRAPHICS/GET_TV_CHANNEL.md) `0xF90FBFD68F3C59AE` — `int GetTvChannel()`
- [IS_DECAL_ALIVE](https://natives.borderlinerp.com/natives/GRAPHICS/IS_DECAL_ALIVE.md) `0x3E4B4E5CF5D3EEB5` — `BOOL IsDecalAlive(int decal)`
- [IS_PHOTO_FRAME](https://natives.borderlinerp.com/natives/GRAPHICS/IS_PHOTO_FRAME.md) `0x86076AE35CBBE55F` — `BOOL IsPhotoFrame()`
- [_IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED](https://natives.borderlinerp.com/natives/GRAPHICS/_IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED.md) `0x113857D66A9CABE6` — `BOOL IsProxyInteriorIndexArtificialLightsEnabled(int proxyInteriorIndex)`
- [_IS_STATIC_VEG_MODIFIER_ENABLED](https://natives.borderlinerp.com/natives/GRAPHICS/_IS_STATIC_VEG_MODIFIER_ENABLED.md) `0xDE9BAD3292AA6D5E` — `BOOL IsStaticVegModifierEnabled(Hash p0)`
- [_IS_TEXTURE_IN_DICT](https://natives.borderlinerp.com/natives/GRAPHICS/_IS_TEXTURE_IN_DICT.md) `0xA2A51869BDED733B` — `BOOL IsTextureInDict(Hash txdHash, Hash dict)`
- [_IS_TRACKED_POINT_VALID](https://natives.borderlinerp.com/natives/GRAPHICS/_IS_TRACKED_POINT_VALID.md) `0xF2FDDCC8C6BAE1B3` — `BOOL IsTrackedPointValid(int point)`
- [IS_TRACKED_POINT_VISIBLE](https://natives.borderlinerp.com/natives/GRAPHICS/IS_TRACKED_POINT_VISIBLE.md) `0xCBB056BA159FB48D` — `BOOL IsTrackedPointVisible(int point)`
- [IS_TVSHOW_CURRENTLY_PLAYING](https://natives.borderlinerp.com/natives/GRAPHICS/IS_TVSHOW_CURRENTLY_PLAYING.md) `0x4D562223E0EB65F3` — `BOOL IsTvshowCurrentlyPlaying(Hash videoCliphash)` — Old name: _IS_TV_PLAYLIST_ITEM_PLAYING
- [LOAD_MISSION_CREATOR_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/LOAD_MISSION_CREATOR_PHOTO.md) `0x84F0BA7462FF8D58` — `BOOL LoadMissionCreatorPhoto(Any* p0, Any p1, Any p2, Any p3)`
- [_NUM_PIXELS_VISIBLE_AT_TRACKED_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/_NUM_PIXELS_VISIBLE_AT_TRACKED_POINT.md) `0xDFE332A5DA6FE7C9` — `int NumPixelsVisibleAtTrackedPoint(int iTrackedPoint)` — Returns iNumPixels, iPixelsVisible
- [_PEDSHOT_FINISH_CLEANUP_DATA](https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_FINISH_CLEANUP_DATA.md) `0xC2B8164C3BE871A4` — `void PedshotFinishCleanupData()`
- [_PEDSHOT_GENERATE_PERSONA_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_GENERATE_PERSONA_PHOTO.md) `0xD9C24F53631F2372` — `BOOL PedshotGeneratePersonaPhoto(const char* texture, Ped ped, int playerSlot)`
- [_PEDSHOT_INIT_CLEANUP_DATA](https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_INIT_CLEANUP_DATA.md) `0x55285F885F662169` — `void PedshotInitCleanupData()`
- [PEDSHOT_IS_AVAILABLE](https://natives.borderlinerp.com/natives/GRAPHICS/PEDSHOT_IS_AVAILABLE.md) `0xAF6E67D073D2DCE2` — `BOOL PedshotIsAvailable()`
- [_PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP](https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP.md) `0x3E2FDDBE435A8787` — `void PedshotPreviousPersonaPhotoDataCleanup()`
- [_PEDSHOT_SET_PERSONA_PHOTO_TYPE](https://natives.borderlinerp.com/natives/GRAPHICS/_PEDSHOT_SET_PERSONA_PHOTO_TYPE.md) `0x196D3ACBEBA4A44B` — `void PedshotSetPersonaPhotoType(int personaPhotoLocalCacheType)`
- [QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS](https://natives.borderlinerp.com/natives/GRAPHICS/QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS.md) `0xA42EDF1E88734A7E` — `BOOL QueueOperationToCreateSortedListOfPhotos()`
- [REMOVE_DECAL](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECAL.md) `0x49A720552EB0BB88` — `void RemoveDecal(int decal)`
- [REMOVE_DECALS_FROM_OBJECT](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECALS_FROM_OBJECT.md) `0xFB8972BAE0013140` — `void RemoveDecalsFromObject(Object obj)`
- [REMOVE_DECALS_IN_RANGE](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECALS_IN_RANGE.md) `0x86DE59FA02902B40` — `void RemoveDecalsInRange(float x, float y, float z, float range)` — Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...
- [_REMOVE_ENTITY_FROM_ENTITY_MASK](https://natives.borderlinerp.com/natives/GRAPHICS/_REMOVE_ENTITY_FROM_ENTITY_MASK.md) `0x56A786E87FF53478` — `void RemoveEntityFromEntityMask(Entity entity)`
- [REMOVE_GRASS_CULL_SPHERE](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_GRASS_CULL_SPHERE.md) `0xAE7BF7CA9E4BA48D` — `void RemoveGrassCullSphere(int handle)`
- [REMOVE_PARTICLE_FX](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_PARTICLE_FX.md) `0x459598F579C98929` — `void RemoveParticleFx(int ptfxHandle, BOOL p1)`
- [REMOVE_PARTICLE_FX_FROM_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_PARTICLE_FX_FROM_ENTITY.md) `0x92884B4A49D81325` — `void RemoveParticleFxFromEntity(Entity entity)`
- [REMOVE_PARTICLE_FX_IN_RANGE](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_PARTICLE_FX_IN_RANGE.md) `0x87B5905ECA623B68` — `void RemoveParticleFxInRange(float X, float Y, float Z, float radius)`
- [REMOVE_VEG_MODIFIER_SPHERE](https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_VEG_MODIFIER_SPHERE.md) `0x9CF1836C03FB67A2` — `void RemoveVegModifierSphere(int vegModifierHandle, int p1)` — only works by invoking and passing as pointer value Citizen.InvokeNative(0x9CF1836C03FB67A2, Citizen.PointerValueIntInitialized(vegModifierId),1) p1 is 1 or 0
- [RESET_ADAPTATION](https://natives.borderlinerp.com/natives/GRAPHICS/RESET_ADAPTATION.md) `0x297B72E2AF094742` — `void ResetAdaptation(int unk)` — Sets an unknown value related to timecycles.
- [_RESET_ENTITY_AURA](https://natives.borderlinerp.com/natives/GRAPHICS/_RESET_ENTITY_AURA.md) `0xAF4D239B8903FCBE` — `void ResetEntityAura()` — Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip
- [_RESET_MASK_OVERLAY](https://natives.borderlinerp.com/natives/GRAPHICS/_RESET_MASK_OVERLAY.md) `0x5AC6E0FA028369DE` — `void ResetMaskOverlay()` — Clears/removes the 2D fullscreen mask overlay currently applied with _SET_MASK_OVERLAY.
- [RESET_PARTICLE_FX_OVERRIDE](https://natives.borderlinerp.com/natives/GRAPHICS/RESET_PARTICLE_FX_OVERRIDE.md) `0x274B3DABF7E72DEF` — `void ResetParticleFxOverride(const char* name)` — Resets the effect of SET_PARTICLE_FX_OVERRIDE
- [RESET_PAUSED_RENDERPHASES](https://natives.borderlinerp.com/natives/GRAPHICS/RESET_PAUSED_RENDERPHASES.md) `0xCCD9AAD85E1B559E` — `void ResetPausedRenderphases()`
- [SAVE_HIGH_QUALITY_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/SAVE_HIGH_QUALITY_PHOTO.md) `0x57639FD876B68A91` — `BOOL SaveHighQualityPhoto(int unused)`
- [SET_ARTIFICIAL_LIGHTS_STATE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_ARTIFICIAL_LIGHTS_STATE.md) `0xB2797619A7C7747B` — `void SetArtificialLightsState(BOOL state)` — Does not affect weapons, particles, fire/explosions, flashlights or the sun.
- [SET_CHECKPOINT_RGBA](https://natives.borderlinerp.com/natives/GRAPHICS/SET_CHECKPOINT_RGBA.md) `0xCAAFC225E33B1D15` — `void SetCheckpointRgba(int checkpoint, int red, int green, int blue, int alpha)` — Sets the checkpoint color.
- [SET_CHECKPOINT_RGBA2](https://natives.borderlinerp.com/natives/GRAPHICS/SET_CHECKPOINT_RGBA2.md) `0x99AFF17222D4DEB4` — `void SetCheckpointRgba2(int checkpoint, int red, int green, int blue, int alpha)` — Sets the checkpoint icon color.
- [_SET_CLOUD_HEIGHT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_HEIGHT.md) `0xC332C91388F5580B` — `void SetCloudHeight(float height)`
- [_SET_CLOUD_LAYER](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_LAYER.md) `0xB8C984C0D47F4F07` — `void SetCloudLayer(float x, float y, int p2)`
- [_SET_CLOUD_NOISE](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_NOISE.md) `0xFE7966DF01452F32` — `void SetCloudNoise(float x, float y, float z)`
- [_SET_CLOUD_POSITION](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_CLOUD_POSITION.md) `0x10C1767B93257480` — `void SetCloudPosition(float x, float y, float z)` — Only used in finale2, smuggler2, winter4 _SET_CLOUD_A* - _SET_CLOUD_H*
- [SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME](https://natives.borderlinerp.com/natives/GRAPHICS/SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME.md) `0x53ED07BF368EDA59` — `void SetDisablePetrolDecalsIgnitingThisFrame()`
- [_SET_DISTRICT_PHOTO_TAKEN_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_DISTRICT_PHOTO_TAKEN_STAT.md) `0x9937FACBBF267244` — `void SetDistrictPhotoTakenStat(const char* p0)`
- [_SET_ENTITY_AURA](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_AURA.md) `0x249CD6B7285536F2` — `void SetEntityAura(float p0, float p1, float p2)` — Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip
- [_SET_ENTITY_MASK_LAYERS](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_MASK_LAYERS.md) `0xE92012611461A42A` — `void SetEntityMaskLayers(Entity entity, float* layer0, float* layer1, float* layer2, float* layer3)`
- [_SET_ENTITY_RENDER_GUARMA_SHIP](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_ENTITY_RENDER_GUARMA_SHIP.md) `0xC38B4952B728397A` — `void SetEntityRenderGuarmaShip(Vehicle vehicle, BOOL toggle)` — Only used in guama1 R* SP Script while spawning the ship _SET_ENTITY_QUATERNION_* - SET_ENTITY_RENDER_*
- [SET_GRASS_CULL_SPHERE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_GRASS_CULL_SPHERE.md) `0x27219300C36A8D40` — `int SetGrassCullSphere(float x, float y, float z, float p3, int p4)` — Returns handle to be used with REMOVE_GRASS_CULL_SPHERE
- [SET_HIDOF_OVERRIDE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_HIDOF_OVERRIDE.md) `0xCC23AA1A7CBFE840` — `void SetHidofOverride(BOOL p0, BOOL p1, float p2, float p3, float p4, float p5)` — Old name: _SET_HIDOF_ENV_BLUR_PARAMS
- [_SET_LIGHTS_COLOR_FOR_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_COLOR_FOR_ENTITY.md) `0x6EC2A67962296F49` — `void SetLightsColorForEntity(Entity entity, int red, int green, int blue)`
- [_SET_LIGHTS_INTENSITY_FOR_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_INTENSITY_FOR_ENTITY.md) `0x07C0F87AAC57F2E4` — `void SetLightsIntensityForEntity(Entity entity, float intensity)`
- [_SET_LIGHTS_TYPE_FOR_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_LIGHTS_TYPE_FOR_ENTITY.md) `0xAB72C67163DC4DB4` — `void SetLightsTypeForEntity(Entity entity, int type)` — type must be less than or equal to 20
- [_SET_MASK_OVERLAY](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_MASK_OVERLAY.md) `0x21F00E08CBB5F37B` — `void SetMaskOverlay(const char* maskName)` — Applies a 2D fullscreen mask/overlay component to the screen.
- [SET_PARTICLE_FX_AMBIENT_COLOUR](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_AMBIENT_COLOUR.md) `0x3C61B52B00848C26` — `void SetParticleFxAmbientColour(Entity entity, const char* p1, float r, float g, float b)` — Related to Campfires.
- [SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE.md) `0x8DCCC98DC0DBF9E4` — `void SetParticleFxBulletImpactLodrangeScale(float p0)`
- [SET_PARTICLE_FX_BULLET_IMPACT_SCALE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_BULLET_IMPACT_SCALE.md) `0xA53C8D7D0F8C74D0` — `void SetParticleFxBulletImpactScale(float scale)`
- [SET_PARTICLE_FX_FOOT_LODRANGE_SCALE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_FOOT_LODRANGE_SCALE.md) `0x2A1625858887D4E6` — `void SetParticleFxFootLodrangeScale(float p0)`
- [SET_PARTICLE_FX_LOOPED_ALPHA](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_ALPHA.md) `0x88786E76234F7054` — `void SetParticleFxLoopedAlpha(int ptfxHandle, float alpha)`
- [SET_PARTICLE_FX_LOOPED_COLOUR](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_COLOUR.md) `0x239879FC61C610CC` — `void SetParticleFxLoopedColour(int ptfxHandle, float r, float g, float b, BOOL p4)`
- [SET_PARTICLE_FX_LOOPED_EVOLUTION](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_EVOLUTION.md) `0x3674F389B0FACD80` — `void SetParticleFxLoopedEvolution(int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork)`
- [SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST.md) `0x9B04D471DA0AD7AA` — `void SetParticleFxLoopedFarClipDist(int ptfxHandle, float range)`
- [SET_PARTICLE_FX_LOOPED_OFFSETS](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_OFFSETS.md) `0xD3A4A95FC94FE83B` — `void SetParticleFxLoopedOffsets(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ)`
- [SET_PARTICLE_FX_LOOPED_SCALE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_SCALE.md) `0x1A9E1C0D98D093B7` — `void SetParticleFxLoopedScale(int ptfxHandle, float scale)`
- [_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE.md) `0x9DDC222D85D5AF2A` — `void SetParticleFxLoopedUpdateDistantSmoke(int ptfxHandle, float scalar)` — _SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*
- [SET_PARTICLE_FX_NON_LOOPED_ALPHA](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_NON_LOOPED_ALPHA.md) `0xE8A35938A7026CEA` — `void SetParticleFxNonLoopedAlpha(float alpha)`
- [SET_PARTICLE_FX_NON_LOOPED_COLOUR](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_NON_LOOPED_COLOUR.md) `0x60B85BED6577A35B` — `void SetParticleFxNonLoopedColour(float r, float g, float b)`
- [_SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE.md) `0x56C392C2BD78B024` — `void SetParticleFxNonLoopedEmitterScale(float p0, float p1, float p2)`
- [SET_PARTICLE_FX_OVERRIDE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_OVERRIDE.md) `0xBE711A169E9C7E95` — `void SetParticleFxOverride(const char* oldAsset, const char* newAsset)`
- [_SET_PEARLESCENT_FX_ENABLED](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PEARLESCENT_FX_ENABLED.md) `0x72E30372E7CC4415` — `void SetPearlescentFxEnabled(Object object, BOOL toggle)` — Enables/disables a kind of 'shiny' effect on metals.
- [_SET_PHOTO_IN_PHOTOMODE_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_IN_PHOTOMODE_STAT.md) `0xFA91736933AB3D93` — `void SetPhotoInPhotomodeStat(BOOL p0)`
- [_SET_PHOTO_MODE_AO_ENHANCED](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_MODE_AO_ENHANCED.md) `0xF5793BB386E1FF9C` — `void SetPhotoModeAoEnhanced(BOOL bEnabled)` — Toggles an enhanced/high-quality ambient occlusion mode used in Photo Mode.
- [_SET_PHOTO_MODE_EXPOSURE_LOCKED](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_MODE_EXPOSURE_LOCKED.md) `0x5CD6A2CCE5087161` — `void SetPhotoModeExposureLocked(BOOL locked)`
- [_SET_PHOTO_OVERLAY_EFFECT_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_OVERLAY_EFFECT_STAT.md) `0x8B3296278328B5EB` — `void SetPhotoOverlayEffectStat(int p0)`
- [_SET_PHOTO_SELF_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_SELF_STAT.md) `0x2705D18C11B61046` — `void SetPhotoSelfStat(BOOL p0)`
- [_SET_PHOTO_STUDIO_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PHOTO_STUDIO_STAT.md) `0x8E6AFF353C09652E` — `void SetPhotoStudioStat(int p0)`
- [SET_PICKUP_LIGHT](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PICKUP_LIGHT.md) `0x7DFB49BCDB73089A` — `void SetPickupLight(Object object, BOOL toggle)` — Old name: _SET_PICKUP_OBJECT_GLOW_ENABLED
- [_SET_PLAYER_APPEAR_IN_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PLAYER_APPEAR_IN_PHOTO.md) `0x75D568607909333E` — `void SetPlayerAppearInPhoto(Player player)`
- [_SET_POSSE_ID_FOR_PHOTO](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_POSSE_ID_FOR_PHOTO.md) `0x564837D4A9EDE296` — `void SetPosseIdForPhoto(Any posseId)`
- [_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE.md) `0xBFCB17895BB99E4E` — `void SetProxyInteriorIndexArtificialLightsState(int proxyInteriorIndex, BOOL state)`
- [_SET_REGION_PHOTO_TAKEN_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_REGION_PHOTO_TAKEN_STAT.md) `0xD1031B83AC093BC7` — `void SetRegionPhotoTakenStat(const char* p0)`
- [SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU](https://natives.borderlinerp.com/natives/GRAPHICS/SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU.md) `0x906B86E6D7896B9E` — `void SetScriptGfxDrawBehindPausemenu(BOOL toggle)` — Sets a flag defining whether or not script draw commands should continue being drawn behind the pause menu.
- [SET_SCRIPT_GFX_DRAW_ORDER](https://natives.borderlinerp.com/natives/GRAPHICS/SET_SCRIPT_GFX_DRAW_ORDER.md) `0xCFCC78391C8B3814` — `void SetScriptGfxDrawOrder(int drawOrder)` — Sets the draw order for script draw commands.
- [_SET_SNIPER_GLINTS_ENABLED](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_SNIPER_GLINTS_ENABLED.md) `0x6E8EB45A4F4460EB` — `void SetSniperGlintsEnabled(BOOL enabled)`
- [_SET_SNOW_COVERAGE_TYPE](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_SNOW_COVERAGE_TYPE.md) `0xF02A9C330BBFC5C7` — `void SetSnowCoverageType(int type)` — Primary, Secondary, Xmas, XmasSecondary // since b1232
- [_SET_STATE_PHOTO_TAKEN_STAT](https://natives.borderlinerp.com/natives/GRAPHICS/_SET_STATE_PHOTO_TAKEN_STAT.md) `0x8952E857696B8A79` — `void SetStatePhotoTakenStat(const char* p0)`
- [SET_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TIMECYCLE_MODIFIER.md) `0xFA08722A5EA82DA7` — `void SetTimecycleModifier(const char* modifierName)`
- [SET_TIMECYCLE_MODIFIER_STRENGTH](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TIMECYCLE_MODIFIER_STRENGTH.md) `0xFDB74C9CC54C3F37` — `void SetTimecycleModifierStrength(float strength)`
- [SET_TRACKED_POINT_INFO](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TRACKED_POINT_INFO.md) `0xF6FDA3D4404D4F2C` — `void SetTrackedPointInfo(int point, float x, float y, float z, float radius)`
- [SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER.md) `0xBB6C707F20D955D4` — `void SetTransitionOutOfTimecycleModifier(float strength)`
- [SET_TRANSITION_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TRANSITION_TIMECYCLE_MODIFIER.md) `0xFF927A09F481D80C` — `void SetTransitionTimecycleModifier(const char* modifierName, float transitionBlend)`
- [SET_TV_AUDIO_FRONTEND](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_AUDIO_FRONTEND.md) `0x64437C98FCC5F291` — `void SetTvAudioFrontend(BOOL toggle)` — Probably changes tvs from being a 3d audio to being "global" audio
- [SET_TV_CHANNEL](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_CHANNEL.md) `0x593FAF7FC9401A56` — `void SetTvChannel(int channel)`
- [SET_TV_CHANNEL_PLAYLIST](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_CHANNEL_PLAYLIST.md) `0xDEC6B25F5DC8925B` — `void SetTvChannelPlaylist(int tvChannel, const char* playlistName, BOOL restart)`
- [SET_TV_VOLUME](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_VOLUME.md) `0x73A97068787D7231` — `void SetTvVolume(float volume)`
- [START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY.md) `0x8F90AB32E1944BDE` — `int StartNetworkedParticleFxLoopedOnEntity(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE](https://natives.borderlinerp.com/natives/GRAPHICS/START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE.md) `0x9C56621462FFE7A6` — `int StartNetworkedParticleFxLoopedOnEntityBone(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD](https://natives.borderlinerp.com/natives/GRAPHICS/START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD.md) `0xFB97618457994A62` — `BOOL StartNetworkedParticleFxNonLoopedAtCoord(const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY.md) `0xE6CFE43937061143` — `BOOL StartNetworkedParticleFxNonLoopedOnEntity(const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)`
- [START_PARTICLE_FX_LOOPED_AT_COORD](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_LOOPED_AT_COORD.md) `0xBA32867E86125D3A` — `int StartParticleFxLoopedAtCoord(const char* effectName, float x, float y, float z, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL p11)`
- [START_PARTICLE_FX_LOOPED_ON_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_LOOPED_ON_ENTITY.md) `0xBD41E1440CE39800` — `int StartParticleFxLoopedOnEntity(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE.md) `0xD3BA6EC7F2FBD5E9` — `int StartParticleFxLoopedOnEntityBone(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_PARTICLE_FX_LOOPED_ON_PED_BONE](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_LOOPED_ON_PED_BONE.md) `0xE689C1B1432BB8AF` — `int StartParticleFxLoopedOnPedBone(const char* effectName, Ped ped, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_PARTICLE_FX_NON_LOOPED_AT_COORD](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_NON_LOOPED_AT_COORD.md) `0x2E80BF72EF7C87AC` — `BOOL StartParticleFxNonLoopedAtCoord(const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)`
- [START_PARTICLE_FX_NON_LOOPED_ON_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_NON_LOOPED_ON_ENTITY.md) `0xFF4C64C513388C12` — `BOOL StartParticleFxNonLoopedOnEntity(const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)`
- [START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE](https://natives.borderlinerp.com/natives/GRAPHICS/START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE.md) `0x3FAA72BD940C3AC0` — `BOOL StartParticleFxNonLoopedOnPedBone(const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)`
- [_START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2](https://natives.borderlinerp.com/natives/GRAPHICS/_START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2.md) `0xC695870B8A149B96` — `BOOL StartParticleFxNonLoopedOnPedBone_2(const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)`
- [START_PETROL_TRAIL_DECALS](https://natives.borderlinerp.com/natives/GRAPHICS/START_PETROL_TRAIL_DECALS.md) `0x46F246D6504F0031` — `void StartPetrolTrailDecals(Any p0, Any p1)`
- [STOP_PARTICLE_FX_LOOPED](https://natives.borderlinerp.com/natives/GRAPHICS/STOP_PARTICLE_FX_LOOPED.md) `0x22970F3A088B133B` — `void StopParticleFxLooped(int ptfxHandle, BOOL p1)`
- [TOGGLE_PAUSED_RENDERPHASES](https://natives.borderlinerp.com/natives/GRAPHICS/TOGGLE_PAUSED_RENDERPHASES.md) `0xEF9E1C45732F55FA` — `void TogglePausedRenderphases(BOOL toggle)`
- [UPDATE_LIGHTS_ON_ENTITY](https://natives.borderlinerp.com/natives/GRAPHICS/UPDATE_LIGHTS_ON_ENTITY.md) `0xBDBACB52A03CC760` — `void UpdateLightsOnEntity(Entity entity)`
- [_UPDATE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE.md) `0x9229ED770975BD9E` — `void UpdatePhotoModeExposure()` — Resets the exposure to the value when exposure lock was enabled
- [USE_PARTICLE_FX_ASSET](https://natives.borderlinerp.com/natives/GRAPHICS/USE_PARTICLE_FX_ASSET.md) `0xA10DB07FC234DD12` — `void UseParticleFxAsset(const char* fxName)`
