# GRAPHICS::_0x1460B644397453EB

- **Hash:** `0x1460B644397453EB`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0x1460b644397453eb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0x1460B644397453EB

## Signature

```c
void _0x1460B644397453EB();
```

## Returns

`void`

## Description

_RESET_*

## Usage

### Lua

```lua
N_0x1460b644397453eb()

-- always available, by hash
Citizen.InvokeNative(0x1460B644397453EB)
```

### JavaScript

```js
N_0x1460b644397453eb();

// by hash
Citizen.invokeNative('0x1460B644397453EB');
```

### C#

```csharp
Function.Call((Hash)0x1460B644397453EB);
```

- This native has no known name, so the runtime exposes it only as `N_0x1460b644397453eb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
