# GRAPHICS::_0x26DD2FB0A88CC412

- **Hash:** `0x26DD2FB0A88CC412`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0x26dd2fb0a88cc412`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0x26DD2FB0A88CC412

## Signature

```c
void _0x26DD2FB0A88CC412(const char* effectName, const char* effectName2, Any p2, Any p3);
```

## Parameters

- `effectName` (`const char*`)
- `effectName2` (`const char*`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Description

effectName2, p2 and p3 are unused

ANIMPOSTFX_*

## Usage

### Lua

```lua
N_0x26dd2fb0a88cc412(effectName, effectName2, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x26DD2FB0A88CC412, effectName, effectName2, p2, p3)
```

### JavaScript

```js
N_0x26dd2fb0a88cc412(effectName, effectName2, p2, p3);

// by hash
Citizen.invokeNative('0x26DD2FB0A88CC412', effectName, effectName2, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x26DD2FB0A88CC412, effectName, effectName2, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0x26dd2fb0a88cc412` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
