# GRAPHICS::_0x32DE2BFFDA43E62A

- **Hash:** `0x32DE2BFFDA43E62A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0x32de2bffda43e62a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0x32DE2BFFDA43E62A

## Signature

```c
void _0x32DE2BFFDA43E62A();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x32de2bffda43e62a()

-- always available, by hash
Citizen.InvokeNative(0x32DE2BFFDA43E62A)
```

### JavaScript

```js
N_0x32de2bffda43e62a();

// by hash
Citizen.invokeNative('0x32DE2BFFDA43E62A');
```

### C#

```csharp
Function.Call((Hash)0x32DE2BFFDA43E62A);
```

- This native has no known name, so the runtime exposes it only as `N_0x32de2bffda43e62a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
