# GRAPHICS::_0x4046493D2EEACA0E

- **Hash:** `0x4046493D2EEACA0E`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0x4046493d2eeaca0e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0x4046493D2EEACA0E

## Signature

```c
void _0x4046493D2EEACA0E();
```

## Returns

`void`

## Description

_DISABLE_*

## Usage

### Lua

```lua
N_0x4046493d2eeaca0e()

-- always available, by hash
Citizen.InvokeNative(0x4046493D2EEACA0E)
```

### JavaScript

```js
N_0x4046493d2eeaca0e();

// by hash
Citizen.invokeNative('0x4046493D2EEACA0E');
```

### C#

```csharp
Function.Call((Hash)0x4046493D2EEACA0E);
```

- This native has no known name, so the runtime exposes it only as `N_0x4046493d2eeaca0e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
