# GRAPHICS::_0x812C1563185C6FB2

- **Hash:** `0x812C1563185C6FB2`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0x812c1563185c6fb2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0x812C1563185C6FB2

## Signature

```c
void _0x812C1563185C6FB2();
```

## Returns

`void`

## Description

Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
_ENABLE_*

## Usage

### Lua

```lua
N_0x812c1563185c6fb2()

-- always available, by hash
Citizen.InvokeNative(0x812C1563185C6FB2)
```

### JavaScript

```js
N_0x812c1563185c6fb2();

// by hash
Citizen.invokeNative('0x812C1563185C6FB2');
```

### C#

```csharp
Function.Call((Hash)0x812C1563185C6FB2);
```

- This native has no known name, so the runtime exposes it only as `N_0x812c1563185c6fb2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
