# GRAPHICS::_0xA1A86055792FB249

- **Hash:** `0xA1A86055792FB249`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xa1a86055792fb249`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xA1A86055792FB249

## Signature

```c
void _0xA1A86055792FB249(int personaPhotoLocalCacheType);
```

## Parameters

- `personaPhotoLocalCacheType` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xa1a86055792fb249(personaPhotoLocalCacheType)

-- always available, by hash
Citizen.InvokeNative(0xA1A86055792FB249, personaPhotoLocalCacheType)
```

### JavaScript

```js
N_0xa1a86055792fb249(personaPhotoLocalCacheType);

// by hash
Citizen.invokeNative('0xA1A86055792FB249', personaPhotoLocalCacheType);
```

### C#

```csharp
Function.Call((Hash)0xA1A86055792FB249, personaPhotoLocalCacheType);
```

- This native has no known name, so the runtime exposes it only as `N_0xa1a86055792fb249` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
