# GRAPHICS::_0xA201A3D0AC087C37

- **Hash:** `0xA201A3D0AC087C37`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xa201a3d0ac087c37`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xA201A3D0AC087C37

## Signature

```c
void _0xA201A3D0AC087C37(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`void`

## Description

ANIMPOSTFX_*

## Usage

### Lua

```lua
N_0xa201a3d0ac087c37(effectName)

-- always available, by hash
Citizen.InvokeNative(0xA201A3D0AC087C37, effectName)
```

### JavaScript

```js
N_0xa201a3d0ac087c37(effectName);

// by hash
Citizen.invokeNative('0xA201A3D0AC087C37', effectName);
```

### C#

```csharp
Function.Call((Hash)0xA201A3D0AC087C37, effectName);
```

- This native has no known name, so the runtime exposes it only as `N_0xa201a3d0ac087c37` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
