# GRAPHICS::_0xB032C085D9A03907

- **Hash:** `0xB032C085D9A03907`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xb032c085d9a03907`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xB032C085D9A03907

## Signature

```c
void _0xB032C085D9A03907();
```

## Returns

`void`

## Description

_SET_D* or _SET_E*

## Usage

### Lua

```lua
N_0xb032c085d9a03907()

-- always available, by hash
Citizen.InvokeNative(0xB032C085D9A03907)
```

### JavaScript

```js
N_0xb032c085d9a03907();

// by hash
Citizen.invokeNative('0xB032C085D9A03907');
```

### C#

```csharp
Function.Call((Hash)0xB032C085D9A03907);
```

- This native has no known name, so the runtime exposes it only as `N_0xb032c085d9a03907` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
