# GRAPHICS::_0xC06F2F45A73EABCD

- **Hash:** `0xC06F2F45A73EABCD`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xc06f2f45a73eabcd`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xC06F2F45A73EABCD

## Signature

```c
void _0xC06F2F45A73EABCD(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Description

Used in NET_CAMP_SPIRIT_ANIMAL_CLEAR_ANIMAL_VISIBILITY

## Usage

### Lua

```lua
N_0xc06f2f45a73eabcd(entity)

-- always available, by hash
Citizen.InvokeNative(0xC06F2F45A73EABCD, entity)
```

### JavaScript

```js
N_0xc06f2f45a73eabcd(entity);

// by hash
Citizen.invokeNative('0xC06F2F45A73EABCD', entity);
```

### C#

```csharp
Function.Call((Hash)0xC06F2F45A73EABCD, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0xc06f2f45a73eabcd` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
