# GRAPHICS::_0xC37792A3F9C90771

- **Hash:** `0xC37792A3F9C90771`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xc37792a3f9c90771`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xC37792A3F9C90771

## Signature

```c
Any _0xC37792A3F9C90771();
```

## Returns

`Any`

## Description

Doesn't actually return anything.

ANIMPOSTFX_*

## Usage

### Lua

```lua
local retval = N_0xc37792a3f9c90771()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC37792A3F9C90771, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xc37792a3f9c90771();

// by hash
const retval = Citizen.invokeNative('0xC37792A3F9C90771', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC37792A3F9C90771);
```

- This native has no known name, so the runtime exposes it only as `N_0xc37792a3f9c90771` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
