# GRAPHICS::_0xEC3F7F24EEEB3BA3

- **Hash:** `0xEC3F7F24EEEB3BA3`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xec3f7f24eeeb3ba3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xEC3F7F24EEEB3BA3

## Signature

```c
void _0xEC3F7F24EEEB3BA3();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xec3f7f24eeeb3ba3()

-- always available, by hash
Citizen.InvokeNative(0xEC3F7F24EEEB3BA3)
```

### JavaScript

```js
N_0xec3f7f24eeeb3ba3();

// by hash
Citizen.invokeNative('0xEC3F7F24EEEB3BA3');
```

### C#

```csharp
Function.Call((Hash)0xEC3F7F24EEEB3BA3);
```

- This native has no known name, so the runtime exposes it only as `N_0xec3f7f24eeeb3ba3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
