# GRAPHICS::_0xF2F543D48F319A3A

- **Hash:** `0xF2F543D48F319A3A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xf2f543d48f319a3a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xF2F543D48F319A3A

## Signature

```c
void _0xF2F543D48F319A3A();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xf2f543d48f319a3a()

-- always available, by hash
Citizen.InvokeNative(0xF2F543D48F319A3A)
```

### JavaScript

```js
N_0xf2f543d48f319a3a();

// by hash
Citizen.invokeNative('0xF2F543D48F319A3A');
```

### C#

```csharp
Function.Call((Hash)0xF2F543D48F319A3A);
```

- This native has no known name, so the runtime exposes it only as `N_0xf2f543d48f319a3a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
