# GRAPHICS::_0xFD05B1DDE83749FA

- **Hash:** `0xFD05B1DDE83749FA`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xfd05b1dde83749fa`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xFD05B1DDE83749FA

## Signature

```c
BOOL _0xFD05B1DDE83749FA(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`BOOL`

## Description

R* Script spd_agnesdow1: p0 = SPD_AGNES_DOWD_01

## Usage

### Lua

```lua
local retval = N_0xfd05b1dde83749fa(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFD05B1DDE83749FA, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xfd05b1dde83749fa(p0);

// by hash
const retval = Citizen.invokeNative('0xFD05B1DDE83749FA', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFD05B1DDE83749FA, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xfd05b1dde83749fa` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
