# GRAPHICS::_0xFF584F097C17FA8F

- **Hash:** `0xFF584F097C17FA8F`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `N_0xff584f097c17fa8f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/0xFF584F097C17FA8F

## Signature

```c
BOOL _0xFF584F097C17FA8F();
```

## Returns

`BOOL`

## Description

Returns whether the 'killFX' setting is enabled.

ANIMPOSTFX_*

## Usage

### Lua

```lua
local retval = N_0xff584f097c17fa8f()

-- always available, by hash
local retval = Citizen.InvokeNative(0xFF584F097C17FA8F, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xff584f097c17fa8f();

// by hash
const retval = Citizen.invokeNative('0xFF584F097C17FA8F', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFF584F097C17FA8F);
```

- This native has no known name, so the runtime exposes it only as `N_0xff584f097c17fa8f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
