# GRAPHICS::ALLOW_PICKUP_LIGHT_SYNC

- **Hash:** `0x7C348310A6E2FB91`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AllowPickupLightSync`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ALLOW_PICKUP_LIGHT_SYNC

## Signature

```c
void ALLOW_PICKUP_LIGHT_SYNC(Object pickupObject, BOOL allow);
```

## Parameters

- `pickupObject` (`Object`)
- `allow` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
AllowPickupLightSync(pickupObject, allow)

-- always available, by hash
Citizen.InvokeNative(0x7C348310A6E2FB91, pickupObject, allow)
```

### JavaScript

```js
AllowPickupLightSync(pickupObject, allow);

// by hash
Citizen.invokeNative('0x7C348310A6E2FB91', pickupObject, allow);
```

### C#

```csharp
Function.Call((Hash)0x7C348310A6E2FB91, pickupObject, allow);
```

*Sources: alloc8or RDR3 NativeDB.*
