# GRAPHICS::ANIMPOSTFX_IS_RUNNING

- **Hash:** `0x4A123E85D7C4CA0B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxIsRunning`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_IS_RUNNING

## Signature

```c
BOOL ANIMPOSTFX_IS_RUNNING(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AnimpostfxIsRunning(effectName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4A123E85D7C4CA0B, effectName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AnimpostfxIsRunning(effectName);

// by hash
const retval = Citizen.invokeNative('0x4A123E85D7C4CA0B', effectName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4A123E85D7C4CA0B, effectName);
```

*Sources: alloc8or RDR3 NativeDB.*
