# GRAPHICS::ANIMPOSTFX_PLAY

- **Hash:** `0x4102732DF6B4005F`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxPlay`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_PLAY

## Signature

```c
void ANIMPOSTFX_PLAY(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`void`

## Description

https://github.com/femga/rdr3_discoveries/blob/master/graphics/animpostfx

## Usage

### Lua

```lua
AnimpostfxPlay(effectName)

-- always available, by hash
Citizen.InvokeNative(0x4102732DF6B4005F, effectName)
```

### JavaScript

```js
AnimpostfxPlay(effectName);

// by hash
Citizen.invokeNative('0x4102732DF6B4005F', effectName);
```

### C#

```csharp
Function.Call((Hash)0x4102732DF6B4005F, effectName);
```

*Sources: alloc8or RDR3 NativeDB.*
