# GRAPHICS::ANIMPOSTFX_STOP

- **Hash:** `0xB4FD7446BAB2F394`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AnimpostfxStop`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ANIMPOSTFX_STOP

## Signature

```c
void ANIMPOSTFX_STOP(const char* effectName);
```

## Parameters

- `effectName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
AnimpostfxStop(effectName)

-- always available, by hash
Citizen.InvokeNative(0xB4FD7446BAB2F394, effectName)
```

### JavaScript

```js
AnimpostfxStop(effectName);

// by hash
Citizen.invokeNative('0xB4FD7446BAB2F394', effectName);
```

### C#

```csharp
Function.Call((Hash)0xB4FD7446BAB2F394, effectName);
```

*Sources: alloc8or RDR3 NativeDB.*
