# GRAPHICS::ATTACH_TV_AUDIO_TO_ENTITY

- **Hash:** `0x40866A418EB8EFDE`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AttachTvAudioToEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ATTACH_TV_AUDIO_TO_ENTITY

## Signature

```c
void ATTACH_TV_AUDIO_TO_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
AttachTvAudioToEntity(entity)

-- always available, by hash
Citizen.InvokeNative(0x40866A418EB8EFDE, entity)
```

### JavaScript

```js
AttachTvAudioToEntity(entity);

// by hash
Citizen.invokeNative('0x40866A418EB8EFDE', entity);
```

### C#

```csharp
Function.Call((Hash)0x40866A418EB8EFDE, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
