# GRAPHICS::BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO

- **Hash:** `0x494A9874F17A7D50`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `BeginCreateLowQualityCopyOfPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO

## Signature

```c
BOOL BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`BOOL`

## Description

Called together with FREE_MEMORY_FOR_LOW_QUALITY_PHOTO

## Usage

### Lua

```lua
local retval = BeginCreateLowQualityCopyOfPhoto(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x494A9874F17A7D50, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = BeginCreateLowQualityCopyOfPhoto(p0);

// by hash
const retval = Citizen.invokeNative('0x494A9874F17A7D50', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x494A9874F17A7D50, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
