# GRAPHICS::BLOCK_PICKUP_PLACEMENT_LIGHT

- **Hash:** `0x0552AA3FFC5B87AA`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `BlockPickupPlacementLight`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/BLOCK_PICKUP_PLACEMENT_LIGHT

## Signature

```c
void BLOCK_PICKUP_PLACEMENT_LIGHT(Pickup pickup, BOOL toggle);
```

## Parameters

- `pickup` (`Pickup`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
BlockPickupPlacementLight(pickup, toggle)

-- always available, by hash
Citizen.InvokeNative(0x0552AA3FFC5B87AA, pickup, toggle)
```

### JavaScript

```js
BlockPickupPlacementLight(pickup, toggle);

// by hash
Citizen.invokeNative('0x0552AA3FFC5B87AA', pickup, toggle);
```

### C#

```csharp
Function.Call((Hash)0x0552AA3FFC5B87AA, pickup, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
