# GRAPHICS::CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE

- **Hash:** `0xF7C29D7C12C36F03`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `CascadeShadowsClearShadowSampleType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE

## Signature

```c
void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE();
```

## Returns

`void`

## Usage

### Lua

```lua
CascadeShadowsClearShadowSampleType()

-- always available, by hash
Citizen.InvokeNative(0xF7C29D7C12C36F03)
```

### JavaScript

```js
CascadeShadowsClearShadowSampleType();

// by hash
Citizen.invokeNative('0xF7C29D7C12C36F03');
```

### C#

```csharp
Function.Call((Hash)0xF7C29D7C12C36F03);
```

*Sources: alloc8or RDR3 NativeDB.*
