# GRAPHICS::CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER

- **Hash:** `0x8FBFD2AEB196B369`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `CascadeShadowsEnableEntityTracker`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER

## Signature

```c
void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

When this is set to ON, shadows only draw as you get nearer.

When OFF, they draw from a further distance.

## Usage

### Lua

```lua
CascadeShadowsEnableEntityTracker(toggle)

-- always available, by hash
Citizen.InvokeNative(0x8FBFD2AEB196B369, toggle)
```

### JavaScript

```js
CascadeShadowsEnableEntityTracker(toggle);

// by hash
Citizen.invokeNative('0x8FBFD2AEB196B369', toggle);
```

### C#

```csharp
Function.Call((Hash)0x8FBFD2AEB196B369, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
