# GRAPHICS::CLEAR_TIMECYCLE_MODIFIER

- **Hash:** `0x0E3F4AF2D63491FB`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ClearTimecycleModifier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/CLEAR_TIMECYCLE_MODIFIER

## Signature

```c
void CLEAR_TIMECYCLE_MODIFIER();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearTimecycleModifier()

-- always available, by hash
Citizen.InvokeNative(0x0E3F4AF2D63491FB)
```

### JavaScript

```js
ClearTimecycleModifier();

// by hash
Citizen.invokeNative('0x0E3F4AF2D63491FB');
```

### C#

```csharp
Function.Call((Hash)0x0E3F4AF2D63491FB);
```

## See also

- [GRAPHICS::SET_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TIMECYCLE_MODIFIER.md)

*Sources: alloc8or RDR3 NativeDB.*
